{"title":"对电子竞技粉丝身份、参与实践和动机的探索","authors":"Joshua Barney , Natalie Pennington","doi":"10.1016/j.teler.2023.100081","DOIUrl":null,"url":null,"abstract":"<div><p>As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (<em>N</em> = 174) to examine motives for watching esports, how those motives may relate to engagement behaviors within the esports community, and if the strength of fan identity mediated the relationship between motives and engagement. The three categories of motives assessed were skill-based, entertainment-based, and relationship-based. Results suggest that the strength of fan identity predicts both viewing frequency and engagement online within esports communities. Skill-based motives predicted greater viewing frequency, while relationship-based motives predicted both viewing frequency and engagement online. Mediation analysis revealed that fan identity partially mediated skill-based motives and fully mediated relationship-based motives. Entertainment-based motives did not predict viewing or engagement. Together, our results provide additional insight into esports fandoms, and the significance of relationships formed and sustained.</p></div>","PeriodicalId":101213,"journal":{"name":"Telematics and Informatics Reports","volume":"11 ","pages":"Article 100081"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"An exploration of esports fan identity, engagement practices, and motives\",\"authors\":\"Joshua Barney , Natalie Pennington\",\"doi\":\"10.1016/j.teler.2023.100081\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (<em>N</em> = 174) to examine motives for watching esports, how those motives may relate to engagement behaviors within the esports community, and if the strength of fan identity mediated the relationship between motives and engagement. The three categories of motives assessed were skill-based, entertainment-based, and relationship-based. Results suggest that the strength of fan identity predicts both viewing frequency and engagement online within esports communities. Skill-based motives predicted greater viewing frequency, while relationship-based motives predicted both viewing frequency and engagement online. Mediation analysis revealed that fan identity partially mediated skill-based motives and fully mediated relationship-based motives. Entertainment-based motives did not predict viewing or engagement. Together, our results provide additional insight into esports fandoms, and the significance of relationships formed and sustained.</p></div>\",\"PeriodicalId\":101213,\"journal\":{\"name\":\"Telematics and Informatics Reports\",\"volume\":\"11 \",\"pages\":\"Article 100081\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Telematics and Informatics Reports\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2772503023000415\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Telematics and Informatics Reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2772503023000415","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An exploration of esports fan identity, engagement practices, and motives
As esports continues to grow in popularity, it is important to evaluate esports viewers and the fan communities that form around esports. The present study surveyed esports fans (N = 174) to examine motives for watching esports, how those motives may relate to engagement behaviors within the esports community, and if the strength of fan identity mediated the relationship between motives and engagement. The three categories of motives assessed were skill-based, entertainment-based, and relationship-based. Results suggest that the strength of fan identity predicts both viewing frequency and engagement online within esports communities. Skill-based motives predicted greater viewing frequency, while relationship-based motives predicted both viewing frequency and engagement online. Mediation analysis revealed that fan identity partially mediated skill-based motives and fully mediated relationship-based motives. Entertainment-based motives did not predict viewing or engagement. Together, our results provide additional insight into esports fandoms, and the significance of relationships formed and sustained.