谁是游戏玩家?使用机器学习方法分析成年玩家

Márton Gosztonyi
{"title":"谁是游戏玩家?使用机器学习方法分析成年玩家","authors":"Márton Gosztonyi","doi":"10.1016/j.teler.2023.100074","DOIUrl":null,"url":null,"abstract":"<div><p>In our paper, we used factor analysis and artificial intelligence-based modeling to reveal how video gamers living in an economically peripheric European Union member state can be segmented based on gaming time. We performed a causal analysis of two groups—occasional and frequent players—based on the data of a 2022 representative survey. The results show that in a semi-peripheral country, the adult population plays video games in a similar proportion as in the central countries (every second person), but at the same time, a high degree of polarization can be demonstrated in the time spent gaming. Based on our results, players can be predicted with high reliability based on player preferences, that is, game types, motivations, and shopping habits. However, it is worth supplementing these categories with players' socio-demographic characteristics. Our research contributes to a deeper understanding of the factors and causal relationships that determine video gamers in semi-peripheral countries; moreover, it sheds light on the distinguishing variables that function as group builders.</p></div>","PeriodicalId":101213,"journal":{"name":"Telematics and Informatics Reports","volume":"11 ","pages":"Article 100074"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Who are the gamers? Profiling adult gamers using machine learning approaches\",\"authors\":\"Márton Gosztonyi\",\"doi\":\"10.1016/j.teler.2023.100074\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>In our paper, we used factor analysis and artificial intelligence-based modeling to reveal how video gamers living in an economically peripheric European Union member state can be segmented based on gaming time. We performed a causal analysis of two groups—occasional and frequent players—based on the data of a 2022 representative survey. The results show that in a semi-peripheral country, the adult population plays video games in a similar proportion as in the central countries (every second person), but at the same time, a high degree of polarization can be demonstrated in the time spent gaming. Based on our results, players can be predicted with high reliability based on player preferences, that is, game types, motivations, and shopping habits. However, it is worth supplementing these categories with players' socio-demographic characteristics. Our research contributes to a deeper understanding of the factors and causal relationships that determine video gamers in semi-peripheral countries; moreover, it sheds light on the distinguishing variables that function as group builders.</p></div>\",\"PeriodicalId\":101213,\"journal\":{\"name\":\"Telematics and Informatics Reports\",\"volume\":\"11 \",\"pages\":\"Article 100074\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Telematics and Informatics Reports\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2772503023000348\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Telematics and Informatics Reports","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2772503023000348","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

在我们的论文中,我们使用因子分析和基于人工智能的建模来揭示生活在经济边缘的欧盟成员国的视频游戏玩家如何根据游戏时间进行细分。我们根据2022年一项具有代表性的调查数据,对两组人——偶尔和频繁的参与者——进行了因果分析。结果表明,在一个半周边国家,成年人口玩电子游戏的比例与中部国家相似(每秒钟一人),但同时,游戏时间也存在高度两极分化。根据我们的结果,可以根据玩家的偏好,即游戏类型、动机和购物习惯,以高可靠性预测玩家。然而,值得用玩家的社会人口特征来补充这些类别。我们的研究有助于更深入地了解决定半周边国家视频游戏玩家的因素和因果关系;此外,它还揭示了充当群构建器的可区分变量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Who are the gamers? Profiling adult gamers using machine learning approaches

In our paper, we used factor analysis and artificial intelligence-based modeling to reveal how video gamers living in an economically peripheric European Union member state can be segmented based on gaming time. We performed a causal analysis of two groups—occasional and frequent players—based on the data of a 2022 representative survey. The results show that in a semi-peripheral country, the adult population plays video games in a similar proportion as in the central countries (every second person), but at the same time, a high degree of polarization can be demonstrated in the time spent gaming. Based on our results, players can be predicted with high reliability based on player preferences, that is, game types, motivations, and shopping habits. However, it is worth supplementing these categories with players' socio-demographic characteristics. Our research contributes to a deeper understanding of the factors and causal relationships that determine video gamers in semi-peripheral countries; moreover, it sheds light on the distinguishing variables that function as group builders.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
1.90
自引率
0.00%
发文量
0
期刊最新文献
An antenna with second−iteration fractal patch and parallel−plane grounds for UWB/X/Ku/K band applications Mediating role of trust and privacy concerns between web assurance mechanism and purchase intention of online products Enhancing online learning quality: a structural equation modeling analysis of educational technology implementation during the COVID-19 pandemic Advancements in natural language processing: Implications, challenges, and future directions Impact of on-topic and off-topic discussions on member participation and contribution in a common-identity online community
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1