动手还是放手:解读VR中交互性对具身学习的影响

Sara Khorasani , Brandon Victor Syiem , Sadia Nawaz , Jarrod Knibbe , Eduardo Velloso
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摘要

研究表明,虚拟现实所带来的体现感(SoE)促进了体现和主动学习。然而,目前尚不清楚虚拟现实学习环境的哪些特征融入了具体学习的概念。例如,虚拟现实中的互动技术、动作和纯粹的观察场景都可以在促进具体学习方面发挥作用。为了了解这些机制如何影响学习,我们对总共64名参与者进行了2项研究,这些参与者之前没有培训任务的经验。参与者被教导如何在4种条件下使用桌锯,并在完全互动的VR评估中测试他们的任务表现。成对分析条件;2种不同互动技术的条件,2种不同移动能力的条件,以及将纯观察学习的条件与互动学习进行比较的交叉研究分析。我们采用了混合方法;方差分析(ANOVA),每种情况下学习结果的成对比较,以及访谈结果的主题分析。我们发现,某些类型的“动手”互动可能会对学习产生不利影响,而观察性学习可能与完全互动的体验一样具有影响力。基于参与者访谈,我们探讨了学习环境的这些机制如何影响参与者的学习能力。
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Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR

Studies suggest that Sense of Embodiment (SoE) enabled by VR promotes embodied and active learning. However, it is unclear what features of VR learning environments tap into the concept of embodied learning. For example, interaction techniques, movement and purely observational scenarios in VR can all play a role in facilitating embodied learning. To understand how these mechanisms impact learning, we conducted 2 studies with a total of 64 participants who had no prior experience in the training task. Participants were taught how to use a table saw in 4 conditions and were tested on their task performance in a fully interactive VR assessment. The conditions were analyzed in pairs; 2 conditions with different interaction techniques, 2 conditions with differing ability to move and a cross-study analysis comparing conditions with purely observational learning to interactive learning. We used a mixed methods approach; Analysis of Variance (ANOVA), pairwise comparison of the learning outcomes in each condition as well as thematic analysis of the interview results. We found that some types of “hands-on” interactions can have a detrimental impact on learning and that observational learning can be as impactful as a fully interactive experience. Based on participant interviews, we explored how these mechanisms of the learning environment can impact participants’ learning ability.

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