{"title":"360度视频虚拟地点为基础的研究:回顾和研究议程","authors":"Jonathan Cinnamon , Lindi Jahiu","doi":"10.1016/j.compenvurbsys.2023.102044","DOIUrl":null,"url":null,"abstract":"<div><p>360-degree video is an immersive technology used in research across academic disciplines. This paper provides the first comprehensive review on the use of 360-degree video for virtual place-based research, highlighting its use in experimental, experiential, and environmental observation studies. Five key research domains for 360-degree video are described: tourism and cultural heritage; built environment and land use; natural environment; health and wellbeing; and transportation and safety. 360-degree video offers considerable advantages compared to unidirectional video, computer-generated virtual reality, and map-based geographic representation. Benefits include ease of use, low-cost, interactivity, sense of immersive realism, remote accessibility, and the ability to capture and analyze places in a fully panoramic field of view. Limitations include additional costs associated with virtual reality viewing technologies, simulation sickness and discomfort, and viewer distraction due to the technology's novelty and immersive affordances. This paper also outlines a future research agenda, including the possibility of moving beyond the ‘testing and trialling’ of 360-degree video since it provides novel research opportunities distinct from either ‘real’ experience or conventional forms of visual and spatial representation. Overall, this paper provides detailed evidence for researchers interested in using 360-degree video for virtual research on built, social, and natural environments and human-environment interactions.</p></div>","PeriodicalId":48241,"journal":{"name":"Computers Environment and Urban Systems","volume":"106 ","pages":"Article 102044"},"PeriodicalIF":7.1000,"publicationDate":"2023-10-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"360-degree video for virtual place-based research: A review and research agenda\",\"authors\":\"Jonathan Cinnamon , Lindi Jahiu\",\"doi\":\"10.1016/j.compenvurbsys.2023.102044\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>360-degree video is an immersive technology used in research across academic disciplines. This paper provides the first comprehensive review on the use of 360-degree video for virtual place-based research, highlighting its use in experimental, experiential, and environmental observation studies. Five key research domains for 360-degree video are described: tourism and cultural heritage; built environment and land use; natural environment; health and wellbeing; and transportation and safety. 360-degree video offers considerable advantages compared to unidirectional video, computer-generated virtual reality, and map-based geographic representation. Benefits include ease of use, low-cost, interactivity, sense of immersive realism, remote accessibility, and the ability to capture and analyze places in a fully panoramic field of view. Limitations include additional costs associated with virtual reality viewing technologies, simulation sickness and discomfort, and viewer distraction due to the technology's novelty and immersive affordances. This paper also outlines a future research agenda, including the possibility of moving beyond the ‘testing and trialling’ of 360-degree video since it provides novel research opportunities distinct from either ‘real’ experience or conventional forms of visual and spatial representation. Overall, this paper provides detailed evidence for researchers interested in using 360-degree video for virtual research on built, social, and natural environments and human-environment interactions.</p></div>\",\"PeriodicalId\":48241,\"journal\":{\"name\":\"Computers Environment and Urban Systems\",\"volume\":\"106 \",\"pages\":\"Article 102044\"},\"PeriodicalIF\":7.1000,\"publicationDate\":\"2023-10-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers Environment and Urban Systems\",\"FirstCategoryId\":\"89\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0198971523001072\",\"RegionNum\":1,\"RegionCategory\":\"地球科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENVIRONMENTAL STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers Environment and Urban Systems","FirstCategoryId":"89","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0198971523001072","RegionNum":1,"RegionCategory":"地球科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENVIRONMENTAL STUDIES","Score":null,"Total":0}
360-degree video for virtual place-based research: A review and research agenda
360-degree video is an immersive technology used in research across academic disciplines. This paper provides the first comprehensive review on the use of 360-degree video for virtual place-based research, highlighting its use in experimental, experiential, and environmental observation studies. Five key research domains for 360-degree video are described: tourism and cultural heritage; built environment and land use; natural environment; health and wellbeing; and transportation and safety. 360-degree video offers considerable advantages compared to unidirectional video, computer-generated virtual reality, and map-based geographic representation. Benefits include ease of use, low-cost, interactivity, sense of immersive realism, remote accessibility, and the ability to capture and analyze places in a fully panoramic field of view. Limitations include additional costs associated with virtual reality viewing technologies, simulation sickness and discomfort, and viewer distraction due to the technology's novelty and immersive affordances. This paper also outlines a future research agenda, including the possibility of moving beyond the ‘testing and trialling’ of 360-degree video since it provides novel research opportunities distinct from either ‘real’ experience or conventional forms of visual and spatial representation. Overall, this paper provides detailed evidence for researchers interested in using 360-degree video for virtual research on built, social, and natural environments and human-environment interactions.
期刊介绍:
Computers, Environment and Urban Systemsis an interdisciplinary journal publishing cutting-edge and innovative computer-based research on environmental and urban systems, that privileges the geospatial perspective. The journal welcomes original high quality scholarship of a theoretical, applied or technological nature, and provides a stimulating presentation of perspectives, research developments, overviews of important new technologies and uses of major computational, information-based, and visualization innovations. Applied and theoretical contributions demonstrate the scope of computer-based analysis fostering a better understanding of environmental and urban systems, their spatial scope and their dynamics.