GaMiCO:基于游戏切片的5G车载网络多接口计算卸载

IF 2.9 3区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Journal of Communications and Networks Pub Date : 2023-08-01 DOI:10.23919/JCN.2023.000027
Suhwan Jung;Hyoil Kim;Xinyu Zhang;Sujit Dey
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引用次数: 0

摘要

智能车辆需要以其有限的计算/能源资源不断运行繁重的车辆计算。5G车载网络有可能通过将车载任务卸载到5G移动边缘计算(MEC)服务器来解决这个问题。为了更好地支持车辆计算卸载,本文提出了一种路边5G基础设施,该基础设施由多个毫米波(mmWave)小小区基站(BS)和基于蜂窝中频的宏小区基站组成,其中每个基站都配备有MEC服务器。然后,具有毫米波/中频双接口的车辆可以决定选择哪个BS进行卸载。我们提出了一种分散的卸载决策机制,其中每辆车都试图通过三种选择来最小化时间-能量联合成本:本地计算、卸载到小小区MEC、卸载到宏小区MEC。特别地,我们将该问题建模为有序势对策,推导其势函数以确保纳什均衡(NE)的存在性和有限时间收敛性,分析其无政府价格,并开发迭代卸载决策更新算法。在这样做的过程中,我们还考虑将全局游戏切片为多个不重叠的较小游戏,并并行运行它们,以研究最佳切片策略。我们的大量模拟显示了游戏对网元的实时收敛性,揭示了网元接近最优的性能,并展示了所提出的游戏切片的有效性。
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GaMiCO: Game-slicing based multi-interface computation offloading in 5G vehicular networks
Smart vehicles require constantly running heavy vehicular computations with their limited computation/energy resources. 5G vehicular networks have potential to resolve the issue, by letting the vehicular tasks offloaded to 5G mobile edge computing (MEC) servers. To better support vehicular computation offloading, this paper proposes a road-side 5G infrastructure consisting of multiple millimeter-wave (mmWave) small-cell base stations (BSs) and a cellular mid-band based macro-cell BS where each BS is equipped with an MEC server. Then, the vehicles with mmWave/mid-band dual interfaces can decide which BS to choose for offloading. We propose a decentralized offloading decision mechanism where each vehicle tries to minimize the time-energy joint cost with three choices: local computing, offloading to a small-cell MEC, offloading to a macro-cell MEC. In particular, we model the problem as an ordinal potential game, derive its potential function to ensure the existence of and finite-time convergence to a Nash equilibrium (NE), analyze its Price-of-Anarchy, and develop an iterative offloading decision update algorithm. In doing so, we also consider slicing the global game into multiple non-overlapping smaller games and running them in parallel, to investigate the best slicing strategy. Our extensive simulations show the game's real-time convergence to an NE, reveal the NE's near-optimal performance, and present the efficacy of the proposed game slicing.
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来源期刊
CiteScore
6.60
自引率
5.60%
发文量
66
审稿时长
14.4 months
期刊介绍: The JOURNAL OF COMMUNICATIONS AND NETWORKS is published six times per year, and is committed to publishing high-quality papers that advance the state-of-the-art and practical applications of communications and information networks. Theoretical research contributions presenting new techniques, concepts, or analyses, applied contributions reporting on experiences and experiments, and tutorial expositions of permanent reference value are welcome. The subjects covered by this journal include all topics in communication theory and techniques, communication systems, and information networks. COMMUNICATION THEORY AND SYSTEMS WIRELESS COMMUNICATIONS NETWORKS AND SERVICES.
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