数字遗产的游戏化:提高博物馆和艺术画廊对盲人和弱视游客的参与度

IF 0.3 4区 历史学 0 ARCHAEOLOGY Archaeologies-Journal of the World Archaeological Congress Pub Date : 2022-11-15 DOI:10.1007/s11759-022-09461-2
Ahlam Bavi, Neha Gupta
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引用次数: 1

摘要

艺术画廊和博物馆背景下的遗产数字化引发了关于所有权、同意和使用的伦理问题。它还强调了盲人和弱视者(尤其是老年人)获得和参与的基本问题。游戏化指的是游戏元素和游戏设计技术的使用,如用户反馈和非游戏环境中的附加进度水平,它已被用于改善遗产教育、博物馆和艺术画廊游客的可访问性和参与度。本文考察了与历史上被排斥社区的BPS游客在数字遗产方面的合作努力,从而解决了他们在博物馆和艺术画廊环境中体验式学习的传统排斥问题。在这个道德框架中,我们使用3D打印模型来展示游戏化如何在为博物馆和艺术画廊的BPS游客提供参与数字和物理档案的激励方面发挥重要作用,指导他们进行体验式学习,并使他们能够对其遗产有新的见解。3D模型作为游戏化对象的充分实现可以提高观看,分享,学习和公开讨论,为历史上被排斥群体的BPS成员在涉及其遗产时提供补救。数字遗产的游戏化可以使更多样化的游客群体充分参与博物馆和艺术画廊的体验。
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Gamification of Digital Heritage as an Approach to Improving Museum and Art Gallery Engagement for Blind and Partially Sighted Visitors

Digitization of heritage in art gallery and museum contexts raises ethical concerns around ownership, consent, and use. It also highlights fundamental issues of access and engagement for blind and partially sighted (BPS) visitors, especially elders. Gamification, which refers to the use of game elements and game design techniques, such as user feedback and additive levels of progress in non-game contexts, has been used to improve heritage pedagogy, accessibility for and engagement with museum and art gallery visitors. This paper examines collaborative efforts in digital heritage that engage with BPS visitors from historically excluded communities, thereby addressing their traditional exclusion from experiential learning in museum and art gallery settings. In this ethical framework, we use 3D printed models to demonstrate how gamification can play an essential role in providing BPS visitors in museum and art galleries an incentive to engage with the digital and physical archives, guiding them in experiential learning, and enabling new insights into their heritage. Fulsome implementation of 3D models as gamified objects can improve viewership, sharing, learning, and open discussion on redress for BPS members of historically excluded groups when it comes to their heritage. Gamification of digital heritage can enable a more diverse group of visitors to fully participate in the museum and art gallery experience.

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来源期刊
CiteScore
1.10
自引率
0.00%
发文量
24
期刊介绍: Archaeologies: Journal of the World Archaeological Congress offers a venue for debates and topical issues, through peer-reviewed articles, reports and reviews. It emphasizes contributions that seek to recenter (or decenter) archaeology, and that challenge local and global power geometries. Areas of interest include ethics and archaeology; public archaeology; legacies of colonialism and nationalism within the discipline; the interplay of local and global archaeological traditions; theory and archaeology; the discipline’s involvement in projects of memory, identity, and restitution; and rights and ethics relating to cultural property, issues of acquisition, custodianship, conservation, and display. Recognizing the importance of non-Western epistemologies and intellectual traditions, the journal publishes some material in nonstandard format, including dialogues; annotated photographic essays; transcripts of public events; and statements from elders, custodians, descent groups and individuals.
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