Emanuele Argento, George Papagiannakis, Eva Baka, Michail Maniadakis, Panos Trahanias, Michael Sfakianakis, Ioannis Nestoros
{"title":"增强认知通过脑波夹带在虚拟现实:一个开放的,集成的大脑增强在神经科学系统的方法","authors":"Emanuele Argento, George Papagiannakis, Eva Baka, Michail Maniadakis, Panos Trahanias, Michael Sfakianakis, Ioannis Nestoros","doi":"10.1007/s41133-017-0005-3","DOIUrl":null,"url":null,"abstract":"<div><p>Building on augmented cognition theory and technology, our novel contribution in this work enables accelerated, certain brain functions related to task performance as well as their enhancement. We integrated in an open-source framework, latest immersive virtual reality (VR) head-mounted displays, with the Emotiv EPOC EEG headset in an open neuro- and biofeedback system for cognitive state detection and augmentation. Our novel methodology allows to significantly accelerate content presentation in immersive VR, while lowering brain frequency at alpha level—without losing content retention by the user. In our pilot experiments, we tested our innovative VR platform by presenting to <i>N</i> = 25 subjects a complex 3D maze test and different learning procedures for them on how to exit it. The subjects exposed to our VR-induced entrainment learning technology performed significantly better than those exposed to other “classical” learning procedures. In particular, cognitive task performance augmentation was measured for: learning time, complex navigational skills and decision-making abilities, orientation ability.</p></div>","PeriodicalId":100147,"journal":{"name":"Augmented Human Research","volume":"2 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2017-02-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1007/s41133-017-0005-3","citationCount":"9","resultStr":"{\"title\":\"Augmented Cognition via Brainwave Entrainment in Virtual Reality: An Open, Integrated Brain Augmentation in a Neuroscience System Approach\",\"authors\":\"Emanuele Argento, George Papagiannakis, Eva Baka, Michail Maniadakis, Panos Trahanias, Michael Sfakianakis, Ioannis Nestoros\",\"doi\":\"10.1007/s41133-017-0005-3\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Building on augmented cognition theory and technology, our novel contribution in this work enables accelerated, certain brain functions related to task performance as well as their enhancement. We integrated in an open-source framework, latest immersive virtual reality (VR) head-mounted displays, with the Emotiv EPOC EEG headset in an open neuro- and biofeedback system for cognitive state detection and augmentation. Our novel methodology allows to significantly accelerate content presentation in immersive VR, while lowering brain frequency at alpha level—without losing content retention by the user. In our pilot experiments, we tested our innovative VR platform by presenting to <i>N</i> = 25 subjects a complex 3D maze test and different learning procedures for them on how to exit it. The subjects exposed to our VR-induced entrainment learning technology performed significantly better than those exposed to other “classical” learning procedures. In particular, cognitive task performance augmentation was measured for: learning time, complex navigational skills and decision-making abilities, orientation ability.</p></div>\",\"PeriodicalId\":100147,\"journal\":{\"name\":\"Augmented Human Research\",\"volume\":\"2 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-02-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://sci-hub-pdf.com/10.1007/s41133-017-0005-3\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Augmented Human Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://link.springer.com/article/10.1007/s41133-017-0005-3\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Augmented Human Research","FirstCategoryId":"1085","ListUrlMain":"https://link.springer.com/article/10.1007/s41133-017-0005-3","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Augmented Cognition via Brainwave Entrainment in Virtual Reality: An Open, Integrated Brain Augmentation in a Neuroscience System Approach
Building on augmented cognition theory and technology, our novel contribution in this work enables accelerated, certain brain functions related to task performance as well as their enhancement. We integrated in an open-source framework, latest immersive virtual reality (VR) head-mounted displays, with the Emotiv EPOC EEG headset in an open neuro- and biofeedback system for cognitive state detection and augmentation. Our novel methodology allows to significantly accelerate content presentation in immersive VR, while lowering brain frequency at alpha level—without losing content retention by the user. In our pilot experiments, we tested our innovative VR platform by presenting to N = 25 subjects a complex 3D maze test and different learning procedures for them on how to exit it. The subjects exposed to our VR-induced entrainment learning technology performed significantly better than those exposed to other “classical” learning procedures. In particular, cognitive task performance augmentation was measured for: learning time, complex navigational skills and decision-making abilities, orientation ability.