角色扮演和互动小说:为主体化服务的互动

C. Boulay
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引用次数: 1

摘要

ContextTabletop角色扮演游戏(TTRPG)已经在游戏和叙事治疗中显示出了它们的相关性。然而,尽管它们的特点使它们成为青少年心理治疗中一个特别有趣的中介,但在心理动力学领域却很少有人对它们进行研究。本文的目的是明确角色扮演游戏的特点,并定义它们如何复活象征化和身份建构过程。方法我们将依靠互动性和交互性的概念来定义TTRPG的特征,以及它们与一些基本治疗过程的相互作用。我们将借鉴精神分析方法以及鲁德学和叙事学方法来定义这种中介。结果互动性和互动性直接影响游戏和小说的沉浸过程。它们还影响对玩家所体现的角色的认同。这些不同成分之间的相互作用支持了心理转变的过程。结论交互作用是主体性产生的一个基本因素。因此,它是青少年治疗中一个特别有趣的成分。此外,在设想TTRPG心理治疗中介时,求助于其他理论领域似乎是必要的。
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Jeu de rôle et fiction interactive : l’interactivité au service de la subjectivation

Context

Tabletop role-playing games (TTRPG) have shown their relevance in play and narrative therapy. However, they have been little studied in the psychodynamic field although their characteristics make them a particularly interesting mediation in adolescents’ psychotherapy.

Objectives

The aim of this article is to specify the characteristics of role-playing games, and to define how they revive symbolization and the identity construction process.

Method

We will rely on the notions of interactivity and intercreativity to define the characteristics of TTRPG, and their interactions with some of the fundamental therapeutic processes. We will draw on a psychoanalytical approach as well as a ludological and narratological one to define this mediation.

Results

Interactivity and intercreativity directly influence the processes of immersion in game and fiction. They also influence identification with the character embodied by the player. The interaction between these different ingredients supports processes of psychic transformation.

Conclusion

Interactivity is a fundamental element in the emergence of agentivity. It is therefore a particularly interesting ingredient in adolescent therapy. Moreover, recourse to other theoretical fields appears necessary when envisioning a TTRPG psychotherapeutic mediation.

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