Mincong Huang, Samuel Chabot, T. Krueger, Carla Leitão, J. Braasch
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From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies
ABSTRACT This paper discusses the use of human-scale immersive virtual environments as a platform for developing technologies for embodied digital interaction. We propose a three-body framework of spatial typologies in the realm of collaborative room-centered immersive systems that governs the relationship between the immersants, the hardware system of the environment, and the presented virtual environment. Through the lens of this framework, we present several use cases in the Collaborative-Research Augmented Immersive Virtual Environment Laboratory (CRAIVE-Lab) at Rensselaer Polytechnic Institute. Through the narratives of these use cases, it is argued that the proposed framework not only affords the design of interaction systems in room-centered virtual environments with spatial awareness, but also engenders new approaches to envision system design and its integration to the built environment. This framework intends to emphasize the significance of spatial thinking in expanding the creative potentials of body-driven interactive immersive systems.
期刊介绍:
Digital Creativity is a major peer-reviewed journal at the intersection of the creative arts, design and digital technologies. It publishes articles of interest to those involved in the practical task and theoretical aspects of making or using digital media in creative disciplines. These include but are not limited to visual arts, interaction design, physical computing and making, computational materials, textile and fashion design, filmmaking and animation, game design, music, dance, drama, architecture and urban design. The following list, while not exhaustive, indicates a range of topics that fall within the scope of the journal: * New insights through the use of digital media in the creative process * The relationships between practice, research and technology * The design and making of digital artefacts and environments * Interaction relationships between digital media and audience / public * Everyday experience with digital design and artwork * Aspects of digital media and storytelling * Theoretical concepts