儿童和年轻人在信息、交流和娱乐活动中的数字参与的预测因素:来自十个欧洲国家的研究结果

IF 2.1 3区 心理学 Q2 COMMUNICATION Journal of Children and Media Pub Date : 2022-09-30 DOI:10.1080/17482798.2022.2123013
Davide Cino, D. Lacko, G. Mascheroni, David Šmahel
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引用次数: 1

摘要

通过对来自10个欧洲国家的9,731名11-17岁青少年样本的调查数据进行重新分析,本文探讨了一些最受儿童和青少年欢迎的在线活动(即信息、社交和娱乐活动)与不同类型的感知数字技能以及个人和社会特征(如年龄、性别、情感问题、感觉寻求、父母调解和家庭环境)之间的关系。此外,本文着眼于家庭环境的调节作用,使父母调解和网络活动。利用多群体结构方程模型,我们发现情绪问题、感知的信息和社交数字技能以及父母调解与信息在线活动相关;感觉寻求、感知到的信息数字技能以及父母的支持和限制调解与社交网络活动有关;限制性父母调解与娱乐网络活动有关。本文概述了这些发现对教育工作者、政策制定者和家长的意义,以及局限性和未来方向。先前的知识状态:当上网时,儿童和年轻人更多地参与信息、交流和社交活动。虽然不同的在线活动可能会促进不同的积极结果,但数字技能、个人和社会特征等变量会对他们的行为产生影响。新颖的贡献:我们发现感知的信息数字技能是各种在线活动的最一致的预测因子,其次是允许父母调解积极预测信息和社会活动的参与,限制性调解消极预测社会和娱乐活动。实际意义:研究结果可为政策制定者和教育工作者提供信息,以促进培养信息数字技能的课程,预测各种活动的参与情况,以及家长采取有利的调解方式,使儿童能够从事更多样化的在线活动。
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Predictors of children’s and young people’s digital engagement in informational, communication, and entertainment activities: findings from ten European countries
ABSTRACT Through a re-analysis of survey data collected with a sample of 9,731 youth aged 11–17 from 10 European countries, the article explores how some of the most popular online activities for children and young people (i.e., informational, social, and entertainment activities) relate to different types of perceived digital skills, as well as individual and social characteristics (such as age, gender, emotional problems, sensation seeking, parental mediation, and family environment). Furthermore, this paper looks at the moderating role of the family environment between enabling parental mediation and online activities. Using multi-group structural equation modeling we found that emotional problems, perceived informational and social digital skills, and enabling parental mediation were associated with informational online activities; sensation seeking, perceived informational digital skills, and enabling and restrictive parental mediation were associated with social online activities; and restrictive parental mediation was associated with entertainment online activities. Implications of these findings for educators, policy-makers, and parents are outlined, as well as limitations and future directions. Impact summary Prior State of Knowledge: When going online, children and young people more commonly engage in informational, communication, and social activities. While different online activities may promote different positive outcomes, variables like digital skills, individual and social characteristics make a difference in what they do. Novel Contributions: We found that perceived informational digital skills was the most consistent predictor of all kinds of online activities, followed by enabling parental mediation positively predicting engagement in informational and social activities and restrictive mediation negatively predicting social and entertainment activities. Practical Implications: Findings are informative for policy-makers and educators to promote curricula fostering informational digital skills, predicting engagement in all kinds of activities, and parents to adopt an enabling mediation style allowing children to undertake a more diverse range of online activities.
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CiteScore
5.20
自引率
3.30%
发文量
26
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