让小学生参与计算思维:设计和开发电子游戏

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Education in the Knowledge Society Pub Date : 2018-07-03 DOI:10.14201/eks20181926381
G. Chiazzese, G. Fulantelli, V. Pipitone, D. Taibi
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引用次数: 16

摘要

本文介绍了一项关于小学生计算思维教育的研究结果。在这个名为“儿童计算思维教育”的项目中,来自意大利一所小学的81名学生通过微软Kodu游戏开发平台学习了电脑游戏的设计和开发。为了提高学生的计算思维能力和技能,我们为他们提供了不同的活动。整个项目采用了叙事方法。教育经验的初步结果强调,采用叙述性学习和操纵性编程对象的物理复制为计算思维能力的发展提供了依据。此外,学习过程中的持续性会影响游戏开发技能的习得;最后,使用Kodu设计和实现电脑游戏对计算机编程的感知产生了显著的积极影响。
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Engaging Primary School Children in Computational Thinking: Designing and Developing Videogames
This paper presents the results of a project on Computational Thinking education for primary school pupils. During the project – called Computational Thinking for children education – 81 students from a primary school in Italy have been guided to the design and development of computer games through the Microsoft Kodu game development platform. Different activities have been proposed to the pupils with the aim of promoting Computational Thinking abilities and skills. A narrative approach has been adopted throughout the project. Preliminary results of the educational experience highlight as the adoption of narrative learning and physical reproduction of manipulative programming objects provide an affordance for the development of Computational Thinking abilities. Furthermore, constancy during the learning process affects the acquisition of game development skills; finally, the design and implementation of computer games using Kodu have had a significant positive influence on the perception of computer programming.
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来源期刊
Education in the Knowledge Society
Education in the Knowledge Society EDUCATION & EDUCATIONAL RESEARCH-
自引率
10.30%
发文量
27
审稿时长
4 weeks
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