Sandra Portella Montardo, S. Fragoso, M. Amaro, Samyr Paz
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Consumo digital como performance sociotécnica: Análise dos usos da plataforma de streaming de games Twitch
This article discusses the interrelations between performance, digital consumption and interface features on the game streaming platform Twitch. Theoretical considerations on the three subjects are compared to the responses of 177 Brazilian Twitch users to an online questionnaire. Results indicate that, despite their importance for Twitch as social media, interfaces do not facilitate social interactions. The implied hierarchical relations between streamers and viewers is not only based on the expertise of the former group. Digital consumption demands that they demonstrate other abilities, such as the “entertain” performance. Twitch itself places additional technical and cognitive challenges on streamers and viewers, but its user base appears to be self-motivated enough to overcome those system obstacles.
期刊介绍:
The journal Comunicação, Mídia e Consumo – Communication, Media and Consumption – is published in printed and digital versions by the Programa de Pós-Graduação em Comunicação e Práticas de Consumo da ESPM-SP – Postgraduate Programme in Communication and Consumption Practices of ESPM-SP – Escola Superior de Propaganda e Marketing – Superior School of Propaganda and Marketing and it is evaluated as Qualis A2; its editorial line is to approach relevant topics of the field of Communication, understood here as a complex socio-cultural process and practice. The articles must be well-founded and mobilise different authors of a given theoretical tendency so that they develop a critical reflection about the approached thematic topics. In the case of empirical articles, besides the contextualisation and the descriptive stage of the material, we privilege articles which present a theoretico-interpretative of the aspects that are observed in the corpus.