{"title":"使用深度相机进行手部识别","authors":"Alexander Cardona López","doi":"10.18180/tecciencia.2015.19.10","DOIUrl":null,"url":null,"abstract":"Hand position and gesture recognition from an image stream is a topic of relevance for developing human-machine interactions. The advent of low-cost cameras in the consumer market, like Microsoft Kinect, leaves open the possibility of build recognition applications, which are not affected by low light conditions. This paper is a survey of the literature on hand position and gesture recognition with the use of depth cameras. It is noticeable that reviewed papers focus on the recognition of one-handed gestures and their classification among a finite set of gestures. Last year’s advances in hand processing include techniques for posture recognition without restrictions, but it is unknown their effectiveness on low-cost hardware because testing were done without a standardized set of images and with a diversity of hardware.","PeriodicalId":22331,"journal":{"name":"TECCIENCIA","volume":"1 1","pages":""},"PeriodicalIF":0.7000,"publicationDate":"2015-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Hand recognition using depth cameras\",\"authors\":\"Alexander Cardona López\",\"doi\":\"10.18180/tecciencia.2015.19.10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Hand position and gesture recognition from an image stream is a topic of relevance for developing human-machine interactions. The advent of low-cost cameras in the consumer market, like Microsoft Kinect, leaves open the possibility of build recognition applications, which are not affected by low light conditions. This paper is a survey of the literature on hand position and gesture recognition with the use of depth cameras. It is noticeable that reviewed papers focus on the recognition of one-handed gestures and their classification among a finite set of gestures. Last year’s advances in hand processing include techniques for posture recognition without restrictions, but it is unknown their effectiveness on low-cost hardware because testing were done without a standardized set of images and with a diversity of hardware.\",\"PeriodicalId\":22331,\"journal\":{\"name\":\"TECCIENCIA\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.7000,\"publicationDate\":\"2015-12-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"TECCIENCIA\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18180/tecciencia.2015.19.10\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"ENGINEERING, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"TECCIENCIA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18180/tecciencia.2015.19.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"ENGINEERING, MULTIDISCIPLINARY","Score":null,"Total":0}
Hand position and gesture recognition from an image stream is a topic of relevance for developing human-machine interactions. The advent of low-cost cameras in the consumer market, like Microsoft Kinect, leaves open the possibility of build recognition applications, which are not affected by low light conditions. This paper is a survey of the literature on hand position and gesture recognition with the use of depth cameras. It is noticeable that reviewed papers focus on the recognition of one-handed gestures and their classification among a finite set of gestures. Last year’s advances in hand processing include techniques for posture recognition without restrictions, but it is unknown their effectiveness on low-cost hardware because testing were done without a standardized set of images and with a diversity of hardware.