{"title":"中世纪的声音空间在新的数字休闲时间媒体","authors":"Juan Francisco Jiménez Alcázar, Gerardo Rodríguez","doi":"10.21001/IMAGOTEMPORIS.V0I0.308534","DOIUrl":null,"url":null,"abstract":"Videogames have become a very important cultural reference in our society, especially for the younger generation. The music, sound effects and noises that appear in them are examples of the general iconography we have of the past, in this case the medieval period. This study presents an approach to this phenomenon that represents one of the best examples to analyse the idea of what we think the Middle Ages was like, and, in particular, its soundscape.","PeriodicalId":41580,"journal":{"name":"Imago Temporis-Medium Aevum","volume":"1 1","pages":"307-327"},"PeriodicalIF":0.1000,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Medieval soundspace in the new digital leisure time media\",\"authors\":\"Juan Francisco Jiménez Alcázar, Gerardo Rodríguez\",\"doi\":\"10.21001/IMAGOTEMPORIS.V0I0.308534\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Videogames have become a very important cultural reference in our society, especially for the younger generation. The music, sound effects and noises that appear in them are examples of the general iconography we have of the past, in this case the medieval period. This study presents an approach to this phenomenon that represents one of the best examples to analyse the idea of what we think the Middle Ages was like, and, in particular, its soundscape.\",\"PeriodicalId\":41580,\"journal\":{\"name\":\"Imago Temporis-Medium Aevum\",\"volume\":\"1 1\",\"pages\":\"307-327\"},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2015-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Imago Temporis-Medium Aevum\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21001/IMAGOTEMPORIS.V0I0.308534\",\"RegionNum\":4,\"RegionCategory\":\"历史学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"HISTORY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Imago Temporis-Medium Aevum","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21001/IMAGOTEMPORIS.V0I0.308534","RegionNum":4,"RegionCategory":"历史学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"HISTORY","Score":null,"Total":0}
Medieval soundspace in the new digital leisure time media
Videogames have become a very important cultural reference in our society, especially for the younger generation. The music, sound effects and noises that appear in them are examples of the general iconography we have of the past, in this case the medieval period. This study presents an approach to this phenomenon that represents one of the best examples to analyse the idea of what we think the Middle Ages was like, and, in particular, its soundscape.