通过电子游戏玩法和设计理解新文化的力量。

Q3 Social Sciences Canadian Journal of Education Pub Date : 2007-01-01 DOI:10.2307/20466645
K. Sanford, Leanna Madill
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引用次数: 91

摘要

在这篇文章中,我们提供了我们对男孩投入时间和注意力的多元读写活动范围的调查结果,以及他们通过参与替代文本学习的读写技能和理解的类型。我们特别关注视频游戏和创作/作曲作为一种学习活动,消耗了他们大量的课外时间。我们对青春期男孩的观察和对话表明,重要的、强大的学习是通过玩电子游戏和创造进行的,这对男孩在读写能力上不成功的说法提出了质疑,相反,这表明他们有可能批判性地参与新的读写能力。关键词:多元素养、技术、电子游戏、写作、替代文本、文章、文本呈现、结果、文本分析、事件分析、活动分析、文本辅助、文本协调、文本分析、文本分析、文本分析、文本分析、文本分析、文本分析、文本分析、文本分析、文本分析。这是一种创作/构图,它是一种学生的活动,它是一种学生的活动,它是一种大聚会,它是一种学生的活动。我们的观察,我们的对话,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事,我们的故事。关键词:多文字,技术,视频,作文,文本替代
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Understanding the Power of New Literacies through Video Game Play and Design.
In this article, we provide the results of our examination of the range of multiliteracy activities that engage boys’ time and attention, and the types of literacy skills and understandings they learn through their engagement with alternative texts. We focus particularly on video game play and creation/composition as a learning activity that consumes a great deal of their out ‐ of ‐ school time. Our observations and conversations with adolescent boys suggest that significant, powerful learning is happening through video game play and creation, and calls into question claims that boys are not succeeding at literacy, instead suggesting the potential for critical engagement with new literacies. Key words: multiliteracies, technology, video games, composing, alternative texts Dans cet article, les auteures presentent les resultats de leur analyse d’un vaste eventail d’activites de multilitteratie auxquelles se consacrent les garcons a l’adolescence et des types d’aptitudes et comprehensions qu’ils apprennent a maitriser au moyen de textes alternatifs. Les auteures se sont penchees tout particulierement sur les jeux video et la creation/composition comme activite d’apprentissage occupant une tres grande partie des heures passees en dehors de l’ecole. Leurs observations et les conversations qu’elles ont eues avec des garcons semblent indiquer qu’un apprentissage important a lieu a travers les jeux video et leur creation, ce qui remet en question l’affirmation selon laquelle les garcons ont des lacunes en litteratie et suggere plutot que les nouvelles litteraties offrent un potentiel sur lequel il y a lieu de reflechir. Mots cles : multilitteraties, technologie, jeux video, composition, textes alternatifs
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来源期刊
Canadian Journal of Education
Canadian Journal of Education Social Sciences-Education
CiteScore
0.80
自引率
0.00%
发文量
60
审稿时长
24 weeks
期刊介绍: The Canadian Journal of Education (CJE) is a national peer-reviewed journal sponsored by the membership of the Canadian Society for the Study of Education. The CJE prioritizes research and scholarly writing that is of relevance to the Canadian education community. The journal is read by scholars worldwide, and aims to represent the valuable contributions that Canadian scholars in education continue to make to the field. The Journal accepts and publishes both French and English articles and book reviews. CJE on occasion also publishes international papers that shed light on shared issues and that include Canadian authors as references.
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