游戏玩法:结构的翻译、定义和分析

Q2 Arts and Humanities Kritika i Semiotika Pub Date : 2020-01-01 DOI:10.25205/2307-1737-2020-2-427-440
I. Kudryashov
{"title":"游戏玩法:结构的翻译、定义和分析","authors":"I. Kudryashov","doi":"10.25205/2307-1737-2020-2-427-440","DOIUrl":null,"url":null,"abstract":"This article proposes the detailed research of difficulties with the term «gameplay» which plays an important role in game studies. This term is not easy to translate because of several reasons and it makes difficult to define it. Our research of this reasons allow us to criticize some of the previous translations and definitions. Translation of the gameplay as a gaming process or playability cannot used as valid approach, instead of them we claim interpretation of gameplay as an organization of game’s components. After this we suggest a new one, based on videogame`s main element (rules and confines). Consideration of the gameplay’s and game`s elements lead us to conclusion about two processes forming gameplay: one of them aimed on playability of this videogame, another – on the interesting of the fictional world of the game or its element. In conclusion we present several examples of usage of these concepts to understand some aspects of reception and design of videogames.","PeriodicalId":36800,"journal":{"name":"Kritika i Semiotika","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Gameplay: Translation, Definition and Analyses of Structure\",\"authors\":\"I. Kudryashov\",\"doi\":\"10.25205/2307-1737-2020-2-427-440\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article proposes the detailed research of difficulties with the term «gameplay» which plays an important role in game studies. This term is not easy to translate because of several reasons and it makes difficult to define it. Our research of this reasons allow us to criticize some of the previous translations and definitions. Translation of the gameplay as a gaming process or playability cannot used as valid approach, instead of them we claim interpretation of gameplay as an organization of game’s components. After this we suggest a new one, based on videogame`s main element (rules and confines). Consideration of the gameplay’s and game`s elements lead us to conclusion about two processes forming gameplay: one of them aimed on playability of this videogame, another – on the interesting of the fictional world of the game or its element. In conclusion we present several examples of usage of these concepts to understand some aspects of reception and design of videogames.\",\"PeriodicalId\":36800,\"journal\":{\"name\":\"Kritika i Semiotika\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Kritika i Semiotika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25205/2307-1737-2020-2-427-440\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kritika i Semiotika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25205/2307-1737-2020-2-427-440","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0

摘要

本文建议详细研究在游戏研究中扮演重要角色的“游戏玩法”这一术语的难度。由于几个原因,这个术语不容易翻译,而且很难定义它。我们对这一原因的研究使我们能够批评一些先前的翻译和定义。将游戏玩法翻译成游戏过程或可玩性不能作为有效的方法,相反,我们主张将游戏玩法解释为游戏组件的组织。在此之后,我们建议基于电子游戏的主要元素(规则和限制)创造一个全新的概念。考虑到游戏玩法和游戏元素,我们可以得出两个形成游戏玩法的过程:一个是针对电子游戏的可玩性,另一个是针对游戏的虚拟世界或其元素的趣味性。最后,我们列举了几个使用这些概念的例子来理解电子游戏的接收和设计的某些方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Gameplay: Translation, Definition and Analyses of Structure
This article proposes the detailed research of difficulties with the term «gameplay» which plays an important role in game studies. This term is not easy to translate because of several reasons and it makes difficult to define it. Our research of this reasons allow us to criticize some of the previous translations and definitions. Translation of the gameplay as a gaming process or playability cannot used as valid approach, instead of them we claim interpretation of gameplay as an organization of game’s components. After this we suggest a new one, based on videogame`s main element (rules and confines). Consideration of the gameplay’s and game`s elements lead us to conclusion about two processes forming gameplay: one of them aimed on playability of this videogame, another – on the interesting of the fictional world of the game or its element. In conclusion we present several examples of usage of these concepts to understand some aspects of reception and design of videogames.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Kritika i Semiotika
Kritika i Semiotika Arts and Humanities-Literature and Literary Theory
CiteScore
0.30
自引率
0.00%
发文量
15
期刊最新文献
Dynamic Processes in Russian Emotive-Evaluative Vocabulary Far Eastern Futurists and the Satirical Leaflet “Blokha” (“Flea”) (Vladivostok, 1920) Metadrama in V. Mirzoev’s Works Evaluation as a Source of Deontic Modality Adverbs of Evaluation: Correlation of Semantic and Syntactic Properties (The Case of General and Hedonistic Evaluation)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1