启发式作为评估交互系统的心理捷径

IF 1.6 Q2 EDUCATION, SCIENTIFIC DISCIPLINES International Journal of Engineering Pedagogy Pub Date : 2018-06-20 DOI:10.3991/IJEP.V8I4.8054
Jr. Pimentel Singun Amando
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引用次数: 2

摘要

启发式是指从知识或经验中发现的特定的“经验法则”,可以简化做出判断的复杂性。启发式是在评估交互系统时得出结论的心理捷径。在本研究中,最终用户在开发测试蓝图系统的一系列原型时发现了一套启发式方法。本研究认为,交互系统的设计过程应迎合以下两部分,即:技术启发式和专业领域启发式。在使用以用户为中心的称为交互设计模型(IDM)的开发范式设计的交互系统的评估过程中,来自这些组件的启发式应该是重点。
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Heuristics as Mental Shortcuts in Evaluating Interactive Systems
Heuristics refer to the specific “rules-of-thumb” discovered from knowledge or experience which can simplify the complexity of making judgments. Heuristics are mental shortcuts to draw conclusions when evaluating interactive systems. In this study, a set of heuristics had been discovered by end-users while developing a series of prototypes of a test blueprint system. This study suggests that the design process of an interactive system should cater to the following two (2) components, namely: technical heuristics and specialized domain heuristics. Heuristics from these components should be the emphasis during the evaluation of the interactive system that has been designed using a user-centered paradigm of development called the Interaction Design Model (IDM).
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来源期刊
International Journal of Engineering Pedagogy
International Journal of Engineering Pedagogy EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
5.50
自引率
35.00%
发文量
42
审稿时长
8 weeks
期刊最新文献
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