模拟器适应综合征(SAS)与前庭系统:一项探索性研究

Q3 Engineering Advances in Transportation Studies Pub Date : 2014-01-01 DOI:10.4399/97888548735374
A. Akinwuntan, R. Chong, G. Daniel, J. Fleming, K. Lokey
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引用次数: 7

摘要

驾驶模拟器越来越多地被用于评估和康复的健康驾驶。然而,模拟器适应综合征(SAS)的困难在文献中经常被报道。在这项研究中,作者调查了SAS与前庭和视觉输入不一致之间的关系。在最近完成的两项基于模拟器的驾驶研究中,有15人(年龄= 61±13岁,9名女性)患有SAS (SAS+), 10人(年龄= 58±13岁,4名女性)未患SAS (SAS-)。参与者分别接受六项感官组织测试(SOT),休息30分钟,然后驾驶四个基于Wii®的程序。SAS+参与者在六种SOT条件和四种基于Wii®的驾驶程序中的表现与SAS-参与者的表现进行了比较。没有参与者报告在SOT期间感到恶心。SAS+组的参与者在SOT第五种情况下比SAS-组表现更好(p = 0.0053),这需要依赖前庭输入来维持平衡控制。SAS+组的4名参与者和SAS-组的1名参与者在基于Wii®的驾驶中经历了SAS(卡方= 4.63,p = 0.0314)。研究结果表明,在驾驶模拟器中发展出SAS的个体可能比没有发展出SAS的个体更依赖于他们的前庭系统,因此在需要大量整合前庭输入以维持平衡的情况下表现得更好。驾驶模拟器与Wii驾驶游戏的独立效应也表明,模拟器环境沉浸的特定特征也可能在引发SAS中发挥作用。严重依赖前庭系统进行平衡控制的个体可能更容易在仅提供最小前庭反馈的虚拟环境中发展SAS。需要更多的研究来更好地了解SAS,并制定更有效的策略来减轻它。
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Simulator Adaptation Syndrome (SAS) and the Vestibular System: An Exploratory Study
Driving simulators are increasingly being used for the evaluation and rehabilitation of fitness-to-drive. However, difficulties with Simulator Adaptation Syndrome (SAS) are commonly reported in the literature. In this study, the authors investigated the relationship between SAS and incongruences between vestibular and visual inputs. Fifteen individuals (age = 61±13 years, 9 females) who developed SAS (SAS+) and 10 individuals (age = 58±13 years, 4 females) who did not develop SAS (SAS-) during two recently completed simulator-based driving studies participated in this study. Participants were each administered the six conditions of the Sensory Organization Test (SOT), made to rest for 30 minutes, and then drove four Wii®-based programs. Performance on the six SOT conditions and on the four the Wii®-based driving programs by SAS+ participants were compared to those of the SAS- participants. No participant reported feeling sick during the SOT. Participants in the SAS+ group performed better (p = 0.0053) than those in the SAS- group only on the SOT fifth condition, which required reliance on vestibular input for maintaining balance control. Four participants in the SAS+ versus one in the SAS- group experienced SAS during the Wii®-based driving (chi-square = 4.63, p = .0314). The results of the study suggest that individuals who developed SAS in the driving simulator probably relied more heavily on their vestibular system than individuals who did not develop SAS, and thus performed better when in situations that required significant integration of vestibular input for maintenance of equilibrium. The independent effect of the driving simulator versus the Wii driving game also suggests that specific characteristics of simulator environment immersion also likely played a role in eliciting SAS. Individuals who rely heavily on their vestibular system for balance control may be more prone to developing SAS in virtual environments that provide only minimal vestibular feedback. More studies are needed to better understand SAS and develop more effective strategies to mitigate it.
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来源期刊
Advances in Transportation Studies
Advances in Transportation Studies Engineering-Safety, Risk, Reliability and Quality
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