为儿童和老年人设计-教育下一代设计师

IF 0.8 Q3 EDUCATION & EDUCATIONAL RESEARCH Interaction Design and Architectures Pub Date : 2014-06-20 DOI:10.55612/s-5002-021-001psi
C. Calefato, E. Eriksson, Chiara Ferrarini, O. Torgersson
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引用次数: 1

摘要

本期IxD&A杂志特别关注儿童和老年人的设计,包括教学和设计实践。其目的是扩大DEVICE项目(DEVICE -为弱势群体设计-儿童和老人)的成果,以及2013年在奥斯陆举行的第二届国际设计教育研究人员会议上举行的研讨会“展示你的,我将展示我的-为儿童和老人教学设计”的成果,以及“课程与否-向我们展示你如何教授交互设计与儿童!”在奥胡斯举行的IDC交互设计与儿童2014年会议上。这一目标是通过讨论儿童和老年人参与交互设计的相关问题来实现的,旨在更好地理解这一领域的潜在问题和潜力。因此,这一期特刊试图收集和分享教育工作者、研究人员、设计师和实践者关于儿童和老年人交互设计教学的贡献。此外,它还试图促进最佳实践和方法的分享,并鼓励在相关的学术和专业社区进行讨论。尽管人们对儿童和老年人在设计过程中的需求越来越感兴趣,但只有很少的研究和辩论致力于开发旨在涵盖这些特定任务的设计方法和实践的教学模块。因此,我们主要关注的风险是,在该领域的知识积累和将这些知识转移给新一代设计师之间的差距可能会出现,并且与填补这一差距的努力相比,差距会以更快的速度增长。
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Design for children and older people – Educating the Next Generation of Designers
This special issue of the IxD&A journal focuses on design for children and older people, both in teaching and in design practice. The aim is to expand the results from the DEVICE project (DEVICE - DEsign for Vulnerable generatIons – Children and Elderly) and from the workshops “Show me yours, and I’ll show you mine – Teaching design for children and the elderly” held at the The 2nd International Conference for Design Education Researchers in Oslo 2013 and “Curriculum or not – Show us how you teach Interaction Design & Children!” held at the IDC - Interaction Design & Children 2014 conference in Aarhus. This goal is achieved by discussing issues related to the involvement of children and older people in Interaction Design, aiming also at a better understanding of the underlying concerns and potentials in this realm. This special issue thus represents an attempt to collect and share the contributions of educators, researchers, designers and practitioners regarding teaching designers Interaction Design for children and older people. In addition, it tries to foster the sharing of best practices and methods, and to encourage a discussion in the relevant academic and professional communities. Despite the fact that a growing interest is targeting the needs of children and older people in design processes, only little research and debate have been devoted to developing teaching modules for design methods and practices aiming at covering these particular tasks. Our main concern is thus focused onto the risk that a gap between the accumulation of knowledge in the field and the transfer of this knowledge to new generations of designers could emerge and grow at a greater pace compared to the efforts put in place to fill it in.
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来源期刊
Interaction Design and Architectures
Interaction Design and Architectures EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.50
自引率
15.40%
发文量
16
审稿时长
20 weeks
期刊介绍: IxD&A (Interaction Design and Architecture (s)) Journal bases its existence on the following beliefs: - the complexity of today''s society requires the developments of new visions and new tools to address new systemic problems; - one needs at large to promote a deeper understanding of the interaction mechanisms, whatever the scale and the phenomena involved, from which originate the dynamic and static of the systems and all forms of architectures; - within complex systems, processes, architectures and cultural stratifications the focus should be always the individuals and their continuous co-evolution with the place that they populate; - the project and the ability to meta-design are central elements necessary to live consciously experiences, and above all those mediated by the machine. IxD&A aims to offer an interdisciplinary arena where everybody can present top level researches and discuss ideas on the future of technology mediated experiences in the field of communication, learning, working, entertainment, healthcare, etc...) a future that can be made possible by a joint effort in research and education. IxD&A, indeed, offers the ideal forum for meeting among frontier research, education, cutting edge technology development and application. Indeed, there will be no future if research and education will not be able to meet the world of production, or, in other words if we will not be able to transfer the ''lab'' into real life.
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