{"title":"通过虚拟世界模拟文化。第二人生案例:新媒体文化中表征、叙事和修辞潜力的研究方法。","authors":"Leonardo Andrés Moreno Toledano, Erika Rogel Villalba","doi":"10.7195/RI14.V14I1.830","DOIUrl":null,"url":null,"abstract":"Digital technologies developed in the past decade, have consented the birth of a virtual culture, which has transformed the way we communicate and perceive our world. An example of this, are the social networks and the virtual worlds. Between those, in the years 2003-2007, we can mention a plattform known as Second Life, intended to create a virtual place (metaverse) where you could literally live another life. However, this didn’t happen as its creators had planned, from 2008 it waned, and the critics (as their creators) alluded its fall was purely related to technological issues. This essay suggests the probability that the reproduction of outside social structures in Second Life influenced in its fall, even more than technological issues.","PeriodicalId":43741,"journal":{"name":"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias","volume":"59 8 1","pages":"1-25"},"PeriodicalIF":0.9000,"publicationDate":"2016-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"La simulación de la cultura a través de los mundos virtuales. El caso de Second Life: un acercamiento al potencial representacional, narrativo y retórico en las nuevas culturas mediáticas.\",\"authors\":\"Leonardo Andrés Moreno Toledano, Erika Rogel Villalba\",\"doi\":\"10.7195/RI14.V14I1.830\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Digital technologies developed in the past decade, have consented the birth of a virtual culture, which has transformed the way we communicate and perceive our world. An example of this, are the social networks and the virtual worlds. Between those, in the years 2003-2007, we can mention a plattform known as Second Life, intended to create a virtual place (metaverse) where you could literally live another life. However, this didn’t happen as its creators had planned, from 2008 it waned, and the critics (as their creators) alluded its fall was purely related to technological issues. This essay suggests the probability that the reproduction of outside social structures in Second Life influenced in its fall, even more than technological issues.\",\"PeriodicalId\":43741,\"journal\":{\"name\":\"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias\",\"volume\":\"59 8 1\",\"pages\":\"1-25\"},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2016-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7195/RI14.V14I1.830\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Icono 14-Revista Cientifica de Comunicacion y Tecnologias","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7195/RI14.V14I1.830","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}
La simulación de la cultura a través de los mundos virtuales. El caso de Second Life: un acercamiento al potencial representacional, narrativo y retórico en las nuevas culturas mediáticas.
Digital technologies developed in the past decade, have consented the birth of a virtual culture, which has transformed the way we communicate and perceive our world. An example of this, are the social networks and the virtual worlds. Between those, in the years 2003-2007, we can mention a plattform known as Second Life, intended to create a virtual place (metaverse) where you could literally live another life. However, this didn’t happen as its creators had planned, from 2008 it waned, and the critics (as their creators) alluded its fall was purely related to technological issues. This essay suggests the probability that the reproduction of outside social structures in Second Life influenced in its fall, even more than technological issues.