融合数字孪生技术的自主沉浸式虚拟现实在医疗保健大规模培训中的可容忍性和可接受性。

IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Simulation in Healthcare-Journal of the Society for Simulation in Healthcare Pub Date : 2024-10-01 Epub Date: 2023-11-13 DOI:10.1097/SIH.0000000000000755
Matthew W Zackoff, David Davis, Michele Rios, Rashmi D Sahay, Bin Zhang, Ian Anderson, Matthew NeCamp, Ingrid Rogue, Stephanie Boyd, Aimee Gardner, Gary L Geis, Ryan A Moore
{"title":"融合数字孪生技术的自主沉浸式虚拟现实在医疗保健大规模培训中的可容忍性和可接受性。","authors":"Matthew W Zackoff, David Davis, Michele Rios, Rashmi D Sahay, Bin Zhang, Ian Anderson, Matthew NeCamp, Ingrid Rogue, Stephanie Boyd, Aimee Gardner, Gary L Geis, Ryan A Moore","doi":"10.1097/SIH.0000000000000755","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>As part of onboarding and systems testing for a clinical expansion, immersive virtual reality (VR) incorporating digital twin technology was used. While digital twin technology has been leveraged by industry, its use in health care has been limited with no prior application for onboarding or training. The tolerability and acceptability of immersive VR for use by a large population of healthcare staff were unknown.</p><p><strong>Methods: </strong>A prospective, observational study of an autonomous immersive VR onboarding experience to a new clinical space was conducted from May to September 2021. Participants were healthcare staff from several critical care and acute care units. Primary outcomes were tolerance and acceptability measured by reported adverse effects and degree of immersion. Secondary outcomes were attitudes toward the efficacy of VR compared with standard onboarding experiences.</p><p><strong>Results: </strong>A total of 1522 healthcare staff participated. Rates of adverse effects were low and those with prior VR experience were more likely to report no adverse effects. Odds of reporting immersion were high across all demographic groups, though decreased with increasing age. The preference for VR over low-fidelity methods was high across all demographics; however, preferences were mixed when compared with traditional simulation and real-time clinical care.</p><p><strong>Conclusions: </strong>Large-scale VR onboarding is feasible, tolerable, and acceptable to a diverse population of healthcare staff when using digital twin technology. This study also represents the largest VR onboarding experience to date and may address preconceived notions that VR-based training in health care is not ready for widespread adoption.</p>","PeriodicalId":49517,"journal":{"name":"Simulation in Healthcare-Journal of the Society for Simulation in Healthcare","volume":null,"pages":null},"PeriodicalIF":1.7000,"publicationDate":"2024-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Tolerability and Acceptability of Autonomous Immersive Virtual Reality Incorporating Digital Twin Technology for Mass Training in Healthcare.\",\"authors\":\"Matthew W Zackoff, David Davis, Michele Rios, Rashmi D Sahay, Bin Zhang, Ian Anderson, Matthew NeCamp, Ingrid Rogue, Stephanie Boyd, Aimee Gardner, Gary L Geis, Ryan A Moore\",\"doi\":\"10.1097/SIH.0000000000000755\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Introduction: </strong>As part of onboarding and systems testing for a clinical expansion, immersive virtual reality (VR) incorporating digital twin technology was used. While digital twin technology has been leveraged by industry, its use in health care has been limited with no prior application for onboarding or training. The tolerability and acceptability of immersive VR for use by a large population of healthcare staff were unknown.</p><p><strong>Methods: </strong>A prospective, observational study of an autonomous immersive VR onboarding experience to a new clinical space was conducted from May to September 2021. Participants were healthcare staff from several critical care and acute care units. Primary outcomes were tolerance and acceptability measured by reported adverse effects and degree of immersion. Secondary outcomes were attitudes toward the efficacy of VR compared with standard onboarding experiences.</p><p><strong>Results: </strong>A total of 1522 healthcare staff participated. Rates of adverse effects were low and those with prior VR experience were more likely to report no adverse effects. Odds of reporting immersion were high across all demographic groups, though decreased with increasing age. The preference for VR over low-fidelity methods was high across all demographics; however, preferences were mixed when compared with traditional simulation and real-time clinical care.</p><p><strong>Conclusions: </strong>Large-scale VR onboarding is feasible, tolerable, and acceptable to a diverse population of healthcare staff when using digital twin technology. This study also represents the largest VR onboarding experience to date and may address preconceived notions that VR-based training in health care is not ready for widespread adoption.</p>\",\"PeriodicalId\":49517,\"journal\":{\"name\":\"Simulation in Healthcare-Journal of the Society for Simulation in Healthcare\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Simulation in Healthcare-Journal of the Society for Simulation in Healthcare\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.1097/SIH.0000000000000755\",\"RegionNum\":3,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2023/11/13 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q3\",\"JCRName\":\"HEALTH CARE SCIENCES & SERVICES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Simulation in Healthcare-Journal of the Society for Simulation in Healthcare","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1097/SIH.0000000000000755","RegionNum":3,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2023/11/13 0:00:00","PubModel":"Epub","JCR":"Q3","JCRName":"HEALTH CARE SCIENCES & SERVICES","Score":null,"Total":0}
引用次数: 0

摘要

简介:作为临床扩展的入职和系统测试的一部分,使用了融入数字孪生技术的沉浸式虚拟现实(VR)。虽然数字孪生技术已被行业所利用,但它在医疗保健中的应用受到限制,此前没有应用于入职或培训。大量医护人员使用沉浸式VR的耐受性和可接受性尚不清楚。方法:2021年5月至9月,对一项新的临床空间的自主沉浸式VR入职体验进行了前瞻性观察性研究。参与者是来自多个重症监护室和急诊室的医护人员。主要结果是通过报告的不良反应和浸泡程度来衡量耐受性和可接受性。次要结果是与标准入职体验相比,对虚拟现实疗效的态度。结果:共有1522名医护人员参与。不良反应发生率较低,有VR经验的患者更有可能报告无不良反应。所有人口群体中报告沉浸感的几率都很高,但随着年龄的增长而下降。与低保真度方法相比,VR在所有人口统计中的偏好都很高;然而,与传统的模拟和实时临床护理相比,偏好参差不齐。结论:当使用数字孪生技术时,大规模虚拟现实入职是可行的、可容忍的,并为不同人群的医护人员所接受。这项研究也代表了迄今为止最大的虚拟现实入职体验,并可能解决基于虚拟现实的医疗保健培训尚未准备好广泛采用的先入为主的观念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Tolerability and Acceptability of Autonomous Immersive Virtual Reality Incorporating Digital Twin Technology for Mass Training in Healthcare.

Introduction: As part of onboarding and systems testing for a clinical expansion, immersive virtual reality (VR) incorporating digital twin technology was used. While digital twin technology has been leveraged by industry, its use in health care has been limited with no prior application for onboarding or training. The tolerability and acceptability of immersive VR for use by a large population of healthcare staff were unknown.

Methods: A prospective, observational study of an autonomous immersive VR onboarding experience to a new clinical space was conducted from May to September 2021. Participants were healthcare staff from several critical care and acute care units. Primary outcomes were tolerance and acceptability measured by reported adverse effects and degree of immersion. Secondary outcomes were attitudes toward the efficacy of VR compared with standard onboarding experiences.

Results: A total of 1522 healthcare staff participated. Rates of adverse effects were low and those with prior VR experience were more likely to report no adverse effects. Odds of reporting immersion were high across all demographic groups, though decreased with increasing age. The preference for VR over low-fidelity methods was high across all demographics; however, preferences were mixed when compared with traditional simulation and real-time clinical care.

Conclusions: Large-scale VR onboarding is feasible, tolerable, and acceptable to a diverse population of healthcare staff when using digital twin technology. This study also represents the largest VR onboarding experience to date and may address preconceived notions that VR-based training in health care is not ready for widespread adoption.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
4.00
自引率
8.30%
发文量
158
审稿时长
6-12 weeks
期刊介绍: Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare is a multidisciplinary publication encompassing all areas of applications and research in healthcare simulation technology. The journal is relevant to a broad range of clinical and biomedical specialties, and publishes original basic, clinical, and translational research on these topics and more: Safety and quality-oriented training programs; Development of educational and competency assessment standards; Reports of experience in the use of simulation technology; Virtual reality; Epidemiologic modeling; Molecular, pharmacologic, and disease modeling.
期刊最新文献
Creation of a Novel Child Simulator and Curriculum to Optimize Administration of Seizure Rescue Medication. Increase in Newborns Ventilated Within the First Minute of Life and Reduced Mortality After Clinical Data-Guided Simulation Training. Systematic Review of Procedural Skill Simulation in Health Care in Low- and Middle-Income Countries. Optimal Duration of High-Fidelity Simulator Training for Bronchoscope-Guided Intubation: A Noninferiority Randomized Trial. Theoretical, Conceptual, and Operational Aspects in Simulation Training With Rapid Cycle Deliberate Practice: An Integrative Review.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1