{"title":"“计算机建模”教育游戏创作的方法论指导","authors":"Krasimir Harizanov","doi":"10.53656/math2021-5-6-som","DOIUrl":null,"url":null,"abstract":"In the present study some ideas related to the development of educational games in the classes of „Computer Modeling“ are presented. Attention is paid to some features in the creation of this type of games when using the block environment Scratch. An exemplary realization of an educational game based on the educational content of “Computer Modeling” is considered.","PeriodicalId":41818,"journal":{"name":"Mathematics and Informatics","volume":null,"pages":null},"PeriodicalIF":0.2000,"publicationDate":"2021-10-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Some Methodological Guidelines on the Creation of Educational Games on “Computer Modeling”\",\"authors\":\"Krasimir Harizanov\",\"doi\":\"10.53656/math2021-5-6-som\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the present study some ideas related to the development of educational games in the classes of „Computer Modeling“ are presented. Attention is paid to some features in the creation of this type of games when using the block environment Scratch. An exemplary realization of an educational game based on the educational content of “Computer Modeling” is considered.\",\"PeriodicalId\":41818,\"journal\":{\"name\":\"Mathematics and Informatics\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.2000,\"publicationDate\":\"2021-10-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mathematics and Informatics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.53656/math2021-5-6-som\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mathematics and Informatics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.53656/math2021-5-6-som","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Some Methodological Guidelines on the Creation of Educational Games on “Computer Modeling”
In the present study some ideas related to the development of educational games in the classes of „Computer Modeling“ are presented. Attention is paid to some features in the creation of this type of games when using the block environment Scratch. An exemplary realization of an educational game based on the educational content of “Computer Modeling” is considered.