电子游戏与恐惧话语:走向中等恐慌

Manojlo Maravić, Dušan Ristić
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引用次数: 0

摘要

本文旨在指出在媒体和政治家、科学家的公开露面中存在的对电子游戏的恐惧话语。其目的也是为了检验中度恐慌的假设。这是一个新名词,其含义主要来源于道德恐慌和媒体恐慌。这篇论文的目的是提出一个论点,支持将其应用于识别和解释各种社会群体对电子游戏的恐惧。媒介恐慌指的是由于媒体的结构方式和用户与媒体的互动方式而产生的恐惧。除了媒体内容——暴力、叙事和角色的表现——这些通常是批评的目标之外,本文的重点是其他形式元素。这些是机制、规则、目标以及它们的现象层面(交互性和沉浸感),它们将电子游戏与其他媒体区分开来。媒体恐慌一词被提出作为未来研究广义道德恐慌和狭义媒体恐慌的分析工具。
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Video games and discourses of fear: Towards medium panic
This paper aims to point out the discourses of fear of video games, which are present in the media and the public appearances of politicians and scientists. The aim is also to test the hypothesis of medium panic. It is a new term whose meaning is derived primarily from the terms moral panic and media panic. The purpose of the paper is to make an argument in favor of its application in recognizing and explaining the fear of video games in various social groups. Medium panic implies fear that arises from the way the media is structured and how user interaction with the media is established. In addition to media content - representation of violence, narratives, and characters - which is most often the target of criticism, the focus in this article is on other formal elements. Those are mechanics, rules, and goals as well as their phenomenological aspects - interactivity and immersion - which distinguish video games from other media. The term media panic is proposed as an analytical tool in future research of moral panic in its wider and media panic in its narrower sense.
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