探索帮助生成有形用户界面的输入操作想法的机会

Uddipana Baishya, A. Antle, Carman Neustaedter
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引用次数: 0

摘要

学习有形交互设计的新手经常发现,为有形界面生成输入操作想法是很有挑战性的。为了确定帮助输入行动想法产生的机会,我们构建并评估了一个工具,该工具由交互式物理工件以及有形系统的数字示例和技术实施指导组成。通过视频记录的设计环节和对12名学生的采访,我们调查了他们如何使用这个工具来产生输入行动的想法,它是如何支持他们的,以及他们面临的挑战。我们发现这个工具可以通过体验输入操作、支持动手探索和引入可能性来帮助生成输入操作想法。然而,引入实例有时会引起设计固定。该工具在支持对产生的想法进行技术实施的规划方面存在不足。这项研究对有形交互设计专业的学生、教师和研究人员在教育中应用、设计类似的工具或进行进一步的研究很有用。
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Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces
Novice tangible interaction design students often find it challenging to generate input action ideas for tangible interfaces. To identify opportunities to aid input action idea generation, we built and evaluated a tool consisting of interactive physical artifacts coupled with digital examples of tangible systems and technical implementation guidance. Through video recorded design sessions and interviews with twelve students, we investigated how they used the tool to generate input action ideas, how it supported them, and what challenges they faced. We found that the tool helped in generating input action ideas by enabling to experience input actions, supporting hands-on explorations, and introducing possibilities. However, introducing examples at times caused design fixation. The tool fell short in supporting the planning of technical implementation of the generated ideas. This research is useful for tangible interaction design students, instructors, and researchers to apply in education, design similar tools, or conduct further research.
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