{"title":"绘画与其他艺术形式、技术及其与观众的关系对话的动态和互动能力","authors":"K. Steenhauer","doi":"10.1386/drtp_00077_1","DOIUrl":null,"url":null,"abstract":"This paper discusses the dynamic and interactive capacity of drawing in dialogue with other artforms, technology and their relationship with its audience. The drawing evolves live via relatively traditional materials and techniques. Multiple collaborative productions viewed through the mediums of theatre, film and (live) audio-visual installations have put this into practice. Here, live drawing is transposed, presented and integrated through technology. However, technology is also deployed to explore cross-disciplinary relations by means of Artificial Intelligence. Drawing in a performative setting resolves a story in space ‘and’ time and constantly considers audience engagement. A diverse range of artist ability and skill is required, with room and reason for representational (gestural) drawing, conceptual and contemporary ideas, such as dramaturgical drawing. Artist’s competency in dramaturgy, choreography and videography is vital. Several performances with writers, dancers, composers and Artificial Intelligence engineers signify the virtue and artistry of drawing process and product in a live setting. The cross-disciplinary stage production The Shelter is used however as a specific example in demonstrating drawing as a dynamic, interactive temporal, transient and transformational artform.","PeriodicalId":36057,"journal":{"name":"Drawing: Research, Theory, Practice","volume":"24 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The dynamic and interactive capacity of drawing in dialogue with other artforms, technology and their relationship with its audience\",\"authors\":\"K. Steenhauer\",\"doi\":\"10.1386/drtp_00077_1\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper discusses the dynamic and interactive capacity of drawing in dialogue with other artforms, technology and their relationship with its audience. The drawing evolves live via relatively traditional materials and techniques. Multiple collaborative productions viewed through the mediums of theatre, film and (live) audio-visual installations have put this into practice. Here, live drawing is transposed, presented and integrated through technology. However, technology is also deployed to explore cross-disciplinary relations by means of Artificial Intelligence. Drawing in a performative setting resolves a story in space ‘and’ time and constantly considers audience engagement. A diverse range of artist ability and skill is required, with room and reason for representational (gestural) drawing, conceptual and contemporary ideas, such as dramaturgical drawing. Artist’s competency in dramaturgy, choreography and videography is vital. Several performances with writers, dancers, composers and Artificial Intelligence engineers signify the virtue and artistry of drawing process and product in a live setting. The cross-disciplinary stage production The Shelter is used however as a specific example in demonstrating drawing as a dynamic, interactive temporal, transient and transformational artform.\",\"PeriodicalId\":36057,\"journal\":{\"name\":\"Drawing: Research, Theory, Practice\",\"volume\":\"24 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Drawing: Research, Theory, Practice\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1386/drtp_00077_1\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Drawing: Research, Theory, Practice","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/drtp_00077_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Arts and Humanities","Score":null,"Total":0}
The dynamic and interactive capacity of drawing in dialogue with other artforms, technology and their relationship with its audience
This paper discusses the dynamic and interactive capacity of drawing in dialogue with other artforms, technology and their relationship with its audience. The drawing evolves live via relatively traditional materials and techniques. Multiple collaborative productions viewed through the mediums of theatre, film and (live) audio-visual installations have put this into practice. Here, live drawing is transposed, presented and integrated through technology. However, technology is also deployed to explore cross-disciplinary relations by means of Artificial Intelligence. Drawing in a performative setting resolves a story in space ‘and’ time and constantly considers audience engagement. A diverse range of artist ability and skill is required, with room and reason for representational (gestural) drawing, conceptual and contemporary ideas, such as dramaturgical drawing. Artist’s competency in dramaturgy, choreography and videography is vital. Several performances with writers, dancers, composers and Artificial Intelligence engineers signify the virtue and artistry of drawing process and product in a live setting. The cross-disciplinary stage production The Shelter is used however as a specific example in demonstrating drawing as a dynamic, interactive temporal, transient and transformational artform.