{"title":"基于实例的运动合成技术,用于运动和物体操作","authors":"Andrew W. Feng, Yuyu Xu, Ari Shapiro","doi":"10.1145/2159616.2159632","DOIUrl":null,"url":null,"abstract":"We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.","PeriodicalId":91160,"journal":{"name":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"45 1","pages":"95-102"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"57","resultStr":"{\"title\":\"An example-based motion synthesis technique for locomotion and object manipulation\",\"authors\":\"Andrew W. Feng, Yuyu Xu, Ari Shapiro\",\"doi\":\"10.1145/2159616.2159632\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.\",\"PeriodicalId\":91160,\"journal\":{\"name\":\"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"volume\":\"45 1\",\"pages\":\"95-102\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"57\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2159616.2159632\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2159616.2159632","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our virtual characters can move while avoiding obstacles, as well as manipulate arbitrarily shaped objects, regardless of height, location or placement in a virtual environment. Our characters can touch, reach and grasp objects while maintaining a high quality appearance. We demonstrate a system that combines these skills in an interactive setting suitable for interactive games and simulations.