复杂场景中的交互式CSG树

Jan Ohlenburg, Jan Müller
{"title":"复杂场景中的交互式CSG树","authors":"Jan Ohlenburg, Jan Müller","doi":"10.1109/VIS.2005.59","DOIUrl":null,"url":null,"abstract":"Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.","PeriodicalId":91181,"journal":{"name":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","volume":"14 1","pages":"106"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interactive CSG Trees Inside Complex Scenes\",\"authors\":\"Jan Ohlenburg, Jan Müller\",\"doi\":\"10.1109/VIS.2005.59\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.\",\"PeriodicalId\":91181,\"journal\":{\"name\":\"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization\",\"volume\":\"14 1\",\"pages\":\"106\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-10-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VIS.2005.59\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Visualization : proceedings of the ... IEEE Conference on Visualization. IEEE Conference on Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VIS.2005.59","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

构造实体几何(CSG)广泛应用于CAD等建模工具中。针对不同的场景存在许多算法,例如,对于CSG建模的交互式使用,Z-buffer算法是一种简单但非常有效的方法[1],称为Goldfeather算法。对于较大的CSG树和非交互式建模B-rep算法计算结果多边形,以获得与视图无关的表示,但对于实时计算来说太慢了。[2]对CSG的不同方法进行了很好的概述,这也是我们工作的动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Interactive CSG Trees Inside Complex Scenes
Constructive Solid Geometry (CSG) is widely used in modeling tools such as CAD applications. A number of algorithms exists for different scenarios, e.g. for interactive use of CSG modeling the Z-buffer algorithm is a simple but very efficient approach [1], known as the Goldfeather algorithm. For larger CSG trees and noninteractive modeling B-rep algorithms calculate the resulting polygons for a view-independent representation, but are too slow for real-time calculation. A good overview of the different approaches to CSG is given in [2], which also was the motivation for our work.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Conformal Magnifier: A Focus+Context Technique with Minimal Distortion. Modified Dendrogram of High-dimensional Feature Space for Transfer Function Design. Illustrative Rendering Techniques for Visualization: Future of Visualization or Just Another Technique? The Visualization Process: The Path from Data to Insight Design and Evaluation in Visualization Research
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1