Hayi Fauzih, Popi Puadah, S. Hasanah, Attabik Luthfi, Hamdan Rasyid
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Specifically, the purpose of this study was to find out the results of student learning activities before implementing the kahoot game in PAI learning, to find out the process of implementing the kahoot game in PAI learning by observing the activities of teachers and students, and to determine the increase in the results of student learning activities after the implementation of the kahoot game in learning PAI. This kahoot game application emphasizes learning styles that involve the role of student learning activities through competitive participation with their peers in the learning they are studying and learning. This type of research is Classroom Action Research (CAR). The method of data collection is observation with observation sheets and documentation. The data analysis used is descriptive qualitative. The results of data analysis showed that the percentage of student learning activities before using the Kahoot game in PAI learning. 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引用次数: 0
摘要
根据SMP Karya Budi Cileunyi万隆所做的观察,发现的问题是PAI科目学生的学习活动较低。学生学习积极性低是由多种因素造成的,即使用不恰当、不恰当的学习方法或媒介,使学生不能轻易理解和掌握所呈现的材料。将使用的方法是应用kahoot游戏,旨在能够改善和提高教师在PAI学习过程中对安拉使徒信仰材料的质量。具体而言,本研究的目的是了解在PAI学习中实施kahoot游戏之前学生的学习活动结果,通过观察教师和学生的活动,了解在PAI学习中实施kahoot游戏的过程,确定在PAI学习中实施kahoot游戏后学生学习活动结果的提高。这个kahoot游戏应用程序强调学习风格,包括学生学习活动的角色,通过与同龄人竞争参与他们正在学习和学习的学习。这种类型的研究是课堂行动研究(CAR)。数据收集的方法是用观察单和文件进行观察。使用的数据分析是描述性定性的。数据分析结果表明,使用Kahoot游戏前的学生学习活动占PAI学习的百分比。因此可以得出结论,利用kahoot游戏实施PAI学习可以改善学生的学习活动。
APLIKASI GAME KAHOOT DALAM BELAJAR UNTUK MENINGKATKAN KEGIATAN BELAJAR SISWA DALAM MAINKAN PELAJARAN IMAN KEPADA RASUL ALLAH
Based on observations that have been made at SMP Karya Budi Cileunyi Bandung, the problem found is the low learning activity of students in PAI subjects. The low level of student learning activity is caused by various factors, namely the use of inappropriate and inappropriate learning methods or media, so that students cannot easily understand and master the material presented. The method that will be used is to apply the kahoot game which aims to be able to improve and improve the quality of teachers in the PAI learning process on the material of faith in Allah's Apostle. Specifically, the purpose of this study was to find out the results of student learning activities before implementing the kahoot game in PAI learning, to find out the process of implementing the kahoot game in PAI learning by observing the activities of teachers and students, and to determine the increase in the results of student learning activities after the implementation of the kahoot game in learning PAI. This kahoot game application emphasizes learning styles that involve the role of student learning activities through competitive participation with their peers in the learning they are studying and learning. This type of research is Classroom Action Research (CAR). The method of data collection is observation with observation sheets and documentation. The data analysis used is descriptive qualitative. The results of data analysis showed that the percentage of student learning activities before using the Kahoot game in PAI learning. So it can be concluded that the implementation of PAI learning by using kahoot games can improve student learning activities.