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引用次数: 0

摘要

我们在这里介绍正在进行的工作,以产生一个实现布朗动力学模拟使用无矩阵的方法与硬件加速器。这项工作描述了平滑粒子网格Ewald (SPME)算法的GPU加速,该算法用于计算的主要部分,以前移植到Intel Xeon Phi上运行。
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Large-scale Hydrodynamic Brownian Simulations on Multicore and GPU Architectures
We present here ongoing work to produce an implementation of Brownian dynamics simulation using a matrix-free method with hardware accelerators. This work describes the GPU acceleration of a smooth particle-mesh Ewald (SPME) algorithm which is used for the main part of the computation, previously ported to run on Intel Xeon Phi.
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