无人作战游戏平台的设计与开发

IF 1.5 Q3 AUTOMATION & CONTROL SYSTEMS IET Cybersystems and Robotics Pub Date : 2022-07-27 DOI:10.1109/CYBER55403.2022.9907246
Lina Hao, Zhe Li, Shuai Wang, Chenling Hao
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引用次数: 0

摘要

无人作战游戏平台是研究无人作战问题的技术载体。目前大多数无人作战仿真平台虽然能够有效模拟无人作战过程,但其场景固定且单一。他们不能进行场景的二次设计。同时,它们也缺乏对场景信息的有效描述。因此,本文以空地无人作战为具体任务场景,自主开发了基于混合随机时滞Petri网(HSTPN)建模理论和PyQt开发工具的无人作战演绎平台。平台支持场景建模和模型变更、深度强化学习算法对战、动画演绎、文件存储等。同时,设计了一种基于最近邻策略优化(PPO)的战斗决策算法。实验结果表明,该无人作战游戏平台能够充分实现作战过程仿真。其场景建模功能可以显示战斗过程的所有混合特性,并支持场景模型的修改和二次开发。战斗函数可以完成决策算法的对抗博弈。
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Design and Development of Unmanned Combat Game Platform
The unmanned combat game platform is the technical carrier to research unmanned combat issues. Although most current unmanned combat simulation platforms can effectively simulate the unmanned combat process, their scenes are fixed and single. They cannot carry out the secondary design of the scene. At the same time, they also lack an effective description of the scene information. Therefore, this paper takes air-ground unmanned combat as a specific task scenario and independently develops an unmanned combat deduction platform based on the Hybrid Stochastic Time Delay Petri Net (HSTPN) modelling theory and PyQt development tool. The platform supports scene modelling and model changes, deep reinforcement learning algorithm battles, animation deductions, file storage, etc. At the same time, a battle decision algorithm is designed based on Proximal Policy Optimization (PPO). The experimental results show that the unmanned combat game platform can fully realize the combat process simulation. Its scene modelling function can show all the hybrid characteristics of the combat process and support the modification of the scene model and its secondary development. The battle function can complete the confrontation game of the decision-making algorithm.
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来源期刊
IET Cybersystems and Robotics
IET Cybersystems and Robotics Computer Science-Information Systems
CiteScore
3.70
自引率
0.00%
发文量
31
审稿时长
34 weeks
期刊最新文献
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