{"title":"马来西亚人对数字名人影响直播购物意图的看法","authors":"K. Kelly, Mohamad Trio Febriyantoro","doi":"10.31294/eco.v6i1.11766","DOIUrl":null,"url":null,"abstract":"Seeing the growing of live streaming and commercial value that be generated but the research on live streaming trade is still in the early stage. And there are several previous studies with different research results regarding the influence of digital celebrity perceptions on consumer shopping intentions. So this study aims to assess the antecedents of live streaming shopping intentions by integrating Perception of Digital Celebrities with Uses and gratifications theory. This study uses a quantitative approach, the data used in this study is primary data which obtained by distributing questionnaires from 116 Indonesian consumers. Data were analyzed using Structural Equation Modeling based on Partial Least Square through WarpPLS® 7.0. The results of this study indicate that the perception of digital celebrities has no significant effect on consumers' live streaming shopping intentions. The results of the study show that individuals are motivated by hedonic gratification (Perceived Enjoyment), utilitarian (Perceived Utility), and social (Social Interaction). As well as Perceived Enjoyment, Perceived Utility and Social Interaction mediate the relationship between Perception of Digital Celebrities and Live-Stream Shopping Intentions. penelitian ini bertujuan untuk untuk menilai anteseden niat belanja live streaming dengan mengintegrasikan Perception of Digital Celebrities dan Uses and gratifications theory . Penelitian ini menggunakan pendekatan kuantitatif, data yang digunakan dalam penelitian ini merupakan data primer yang diperoleh dari penyebaran kuesioner dari 116 konsumen Indonesia. Data dianalisis menggunakan metode Structural Equation Modeling berbasis Partial Least Square melalui WarpPLS® 7.0. Hasil dari penelitian ini menunjukkan bahwa persepsi selebriti digital tidak berpengaruh signifikan terhadap niat belanja live streaming konsumen. Hasil penelitian menunjukan individu dimotivasi oleh gratifikasi hedonis ( Perceived Enjoyment ), utilitarian ( Perceived Utility ), dan sosial ( Social Interaction ), serta Perceived Enjoyment , Perceived Utility dan Social Interaction memediasi hubungan antara Perception of Digital Celebrities dan Live-Stream Shopping Intentions.","PeriodicalId":32329,"journal":{"name":"JPBM Jurnal Pendidikan Bisnis dan Manajemen","volume":"77 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-04-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Peranan Perception Of Digital Celebrities Terhadap Live-Stream Shopping Intentions\",\"authors\":\"K. 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The results of this study indicate that the perception of digital celebrities has no significant effect on consumers' live streaming shopping intentions. The results of the study show that individuals are motivated by hedonic gratification (Perceived Enjoyment), utilitarian (Perceived Utility), and social (Social Interaction). As well as Perceived Enjoyment, Perceived Utility and Social Interaction mediate the relationship between Perception of Digital Celebrities and Live-Stream Shopping Intentions. penelitian ini bertujuan untuk untuk menilai anteseden niat belanja live streaming dengan mengintegrasikan Perception of Digital Celebrities dan Uses and gratifications theory . Penelitian ini menggunakan pendekatan kuantitatif, data yang digunakan dalam penelitian ini merupakan data primer yang diperoleh dari penyebaran kuesioner dari 116 konsumen Indonesia. Data dianalisis menggunakan metode Structural Equation Modeling berbasis Partial Least Square melalui WarpPLS® 7.0. 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引用次数: 2
摘要
看到了直播的增长和由此产生的商业价值,但对直播交易的研究还处于早期阶段。关于数字名人认知对消费者购物意愿的影响,已有几项研究得出了不同的研究结果。因此,本研究旨在通过将数字名人的感知与使用和满足理论相结合,评估直播购物意愿的前因。本研究采用定量方法,本研究中使用的数据是通过对116名印度尼西亚消费者进行问卷调查获得的原始数据。数据分析采用基于偏最小二乘法的结构方程模型,通过WarpPLS®7.0进行。本研究结果表明,数字名人的感知对消费者的直播购物意愿没有显著影响。研究结果表明,个体的动机是享乐满足(感知享受)、功利满足(感知效用)和社交满足(社会互动)。感知享受、感知效用和社交互动是数字名人感知与直播购物意愿之间关系的中介。数字名人感知与使用与满足理论Penelitian ini menggunakan pendekatan kuantitatif, data yang digunakan dalam Penelitian ini merupakan data primer yang diperoleh dari penyebaran kuesioner dari 116 konsumen Indonesia。基于偏最小二乘法的结构方程建模:WarpPLS®7.0。Hasil dari penelitian ini menunjukkan bahwa persepsi selebriti digital tidak berpengaruh signfikan在网上直播的意义。数字名人感知与直播购物意向的关系研究:个人dimotivasi oleh gratifikasi hedonis(感知享受)、功利(感知效用)、社交(社交互动)、感知享受、感知效用(社交互动)。
Peranan Perception Of Digital Celebrities Terhadap Live-Stream Shopping Intentions
Seeing the growing of live streaming and commercial value that be generated but the research on live streaming trade is still in the early stage. And there are several previous studies with different research results regarding the influence of digital celebrity perceptions on consumer shopping intentions. So this study aims to assess the antecedents of live streaming shopping intentions by integrating Perception of Digital Celebrities with Uses and gratifications theory. This study uses a quantitative approach, the data used in this study is primary data which obtained by distributing questionnaires from 116 Indonesian consumers. Data were analyzed using Structural Equation Modeling based on Partial Least Square through WarpPLS® 7.0. The results of this study indicate that the perception of digital celebrities has no significant effect on consumers' live streaming shopping intentions. The results of the study show that individuals are motivated by hedonic gratification (Perceived Enjoyment), utilitarian (Perceived Utility), and social (Social Interaction). As well as Perceived Enjoyment, Perceived Utility and Social Interaction mediate the relationship between Perception of Digital Celebrities and Live-Stream Shopping Intentions. penelitian ini bertujuan untuk untuk menilai anteseden niat belanja live streaming dengan mengintegrasikan Perception of Digital Celebrities dan Uses and gratifications theory . Penelitian ini menggunakan pendekatan kuantitatif, data yang digunakan dalam penelitian ini merupakan data primer yang diperoleh dari penyebaran kuesioner dari 116 konsumen Indonesia. Data dianalisis menggunakan metode Structural Equation Modeling berbasis Partial Least Square melalui WarpPLS® 7.0. Hasil dari penelitian ini menunjukkan bahwa persepsi selebriti digital tidak berpengaruh signifikan terhadap niat belanja live streaming konsumen. Hasil penelitian menunjukan individu dimotivasi oleh gratifikasi hedonis ( Perceived Enjoyment ), utilitarian ( Perceived Utility ), dan sosial ( Social Interaction ), serta Perceived Enjoyment , Perceived Utility dan Social Interaction memediasi hubungan antara Perception of Digital Celebrities dan Live-Stream Shopping Intentions.