基于EyeWire用户研究结果的游戏在公民科学中的应用

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2023-08-30 DOI:10.1177/15554120231196260
Mirela Jaśkowiec, Małgorzata Kowalska-Chrzanowska
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引用次数: 0

摘要

这篇文章讨论了游戏在公民研究中的应用。根据EyeWire用户研究的结果,作者试图回答介绍性游戏训练对任务表现的影响问题,确定对参与者表现影响最大的领域,并在提议的工作模型中评估用户印象和参与度。使用调查方法来调查用户印象。注视数据来自眼动追踪研究。研究表明,有电脑游戏经验的玩家在科学探索类游戏中表现更好。从事这类项目的主要原因是学习发展和自我发展的需要。结果表明,用户在独立解决任务的初始阶段存在显著的认知压力。由此得出结论,在设计此类程序时应考虑到这一点,并调整向用户介绍其功能的速度。
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The Use of Games in Citizen Science Based on Findings from the EyeWire User Study
The article addresses the use of games for citizen research. Following the results of the EyeWire user research, the authors attempt to answer the question of the impact of introductory game training on task performance, identify the areas with the most significant effect on participants’ performance, and assess users’ impressions and level of engagement in the proposed working model. A survey method was used to investigate user impressions. Fixation data were obtained from eye-tracking studies. The research shows, that users with experience with computer games do better in scientific discovery games. The main reasons to engage in this type of project are the need for learning development and self-development. The results indicate a significant cognitive strain on users, notably in the initial phase of solving tasks independently. It infers the conclusion that this should be considered when designing such programs and the pace of introducing the user to its functions should be adjusted.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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