编辑:许多游戏,许多作者

M. Winands
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摘要

这过山车般的一年的最后一期包含了三篇科学文章。第一篇论文《Polygames: improved -prove zero learning》共有24位作者,这可能是该期刊创刊以来的最高人数。本文介绍了P OLYGAMES,这是一个结合了蒙特卡洛树搜索和深度学习的开源框架。该框架是通用的,足以实现许多游戏,是大小不变的,并附带了一个游戏库。在19 × 19 Hex和8 × 8 Havannah的比赛中,P OLYGAMES战胜了强大的选手。较少的作者有第二个贡献,Raphael Thiele和Ingo Althöfer的《分析clober的变体:the game of San Jego》。它引入了一种新的双人完全信息游戏,叫做San Jego。建立了状态空间复杂度的上界,并对博弈树复杂度进行了近似。对于较小的棋盘,他们计算了最佳的博弈论值,并研究了先动的优势。游戏很有趣,但也可以更严肃地作为第三种贡献,Jeremy Foxcroft和Daniel Ashlock的《算术练习的多利诺谜题》就说明了这一点。这篇文章提出了一系列使算术技能游戏化的谜题。这些谜题是用进化算法设计的,形成了一个自动内容生成的实例。它是一个审查,会议TCEC和
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Editorial: Many games, many authors
The last issue of this roller-coaster year contains three scientific articles. The first one, Polygames: Im-proved zero learning , counts 24 authors, which is probably the highest number since the establishment of the journal. The article presents P OLYGAMES , an open-source framework that combines Monte Carlo Tree Search and Deep Learning. The framework is generic enough for implementing many games, being size-invariant, and comes with a games library included. P OLYGAMES won against strong players in the game of 19 × 19 Hex and 8 × 8 Havannah. Fewer authors has the second contri-bution, Analyzing a variant of Clobber: The game of San Jego , by Raphael Thiele and Ingo Althöfer. It introduces a new two-player perfect-information game, called San Jego. The authors establish an upper bound for the state-space complexity and approximate the game-tree complexity. For small board sizes, they calculate the optimal game-theoretic values and investigate the advantage of moving first. Games are fun but can also be used more seriously as the third contribution, A polyomino puzzle for arithmetic practice , by Jeremy Foxcroft and Daniel Ashlock, shows. The article proposes a family of puzzles that gamifies arithmetic skills. The puzzles are designed with an evolutionary algorithm forming an instance of automatic content generation. It a review , con-ference TCEC and
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