教学游戏《Logical Monsters》的解决方案类型

IF 0.2 Q4 EDUCATION & EDUCATIONAL RESEARCH Mathematics and Informatics Pub Date : 2022-10-28 DOI:10.53656/math2022-5-3-typ
N. Pavlova, Michaela Toncheva
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引用次数: 0

摘要

本文介绍了游戏《逻辑怪兽》的审核结果。该游戏旨在发展逻辑思维,适用于各种教育科目。对于游戏的基本理念,已经提出了几种不同的实现方法。修改包括针对任务两个方向的技术性能和认知目标。这项研究涵盖了来自四个国家的14 - 18岁的核心学生群体。与他们进行了调查、讨论和观察。此外,还介绍了与一组教师和一组大学生进行讨论和观察的结果。得出结论,并对不同游戏修改中的“解决方案”类型进行了分类。在思维方式和提出的解决方案之间建立了联系。提出了几个可靠的解决方案。
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Types of Solutions in the Didactic Game “Logical Monsters”
The article presents the results of the approbation of the game “Logic Monsters”. The game is aimed at developing logic thinking and is applicable within various educational subjects. Several different implementations of the game’s basic idea have been proposed. Modifications encompass technological performance and cognitive goals directed at both directions of the task. The study covered a core group of students from four countries, aged 14 – 18. A survey, discussion and observation were conducted with them. Additionally, results from a group of teachers and a group of university students with whom discussions and observations were conducted are also presented. Conclusions are obtained and a classification of the types of “solutions” in the different game modifications is presented. A connection is made between the thinking style and the proposed solutions. Several authentic solutions are presented.
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来源期刊
Mathematics and Informatics
Mathematics and Informatics EDUCATION & EDUCATIONAL RESEARCH-
自引率
50.00%
发文量
40
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