Dejan Kostic, A. Snoeren, Amin Vahdat, R. Braud, C. Killian, James W. Anderson, Jeannie R. Albrecht, Adolfo Rodriguez, Erik Vandekieft
{"title":"大规模分布式系统的高带宽数据传播","authors":"Dejan Kostic, A. Snoeren, Amin Vahdat, R. Braud, C. Killian, James W. Anderson, Jeannie R. Albrecht, Adolfo Rodriguez, Erik Vandekieft","doi":"10.1145/1328671.1328674","DOIUrl":null,"url":null,"abstract":"This article focuses on the multireceiver data dissemination problem. Initially, IP multicast formed the basis for efficiently supporting such distribution. More recently, overlay networks have emerged to support point-to-multipoint communication. Both techniques focus on constructing trees rooted at the source to distribute content among all interested receivers. We argue, however, that trees have two fundamental limitations for data dissemination. First, since all data comes from a single parent, participants must often continuously probe in search of a parent with an acceptable level of bandwidth. Second, due to packet losses and failures, available bandwidth is monotonically decreasing down the tree.\n To address these limitations, we present Bullet, a data dissemination mesh that takes advantage of the computational and storage capabilities of end hosts to create a distribution structure where a node receives data in parallel from multiple peers. For the mesh to deliver improved bandwidth and reliability, we need to solve several key problems: (i) disseminating disjoint data over the mesh, (ii) locating missing content, (iii) finding who to peer with (peering strategy), (iv) retrieving data at the right rate from all peers (flow control), and (v) recovering from failures and adapting to dynamically changing network conditions. Additionally, the system should be self-adjusting and should have few user-adjustable parameter settings. We describe our approach to addressing all of these problems in a working, deployed system across the Internet. Bullet outperforms state-of-the-art systems, including BitTorrent, by 25-70% and exhibits strong performance and reliability in a range of deployment settings. In addition, we find that, relative to tree-based solutions, Bullet reduces the need to perform expensive bandwidth probing.","PeriodicalId":50918,"journal":{"name":"ACM Transactions on Computer Systems","volume":"118 1","pages":"3:1-3:61"},"PeriodicalIF":2.0000,"publicationDate":"2008-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"27","resultStr":"{\"title\":\"High-bandwidth data dissemination for large-scale distributed systems\",\"authors\":\"Dejan Kostic, A. Snoeren, Amin Vahdat, R. Braud, C. Killian, James W. Anderson, Jeannie R. Albrecht, Adolfo Rodriguez, Erik Vandekieft\",\"doi\":\"10.1145/1328671.1328674\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article focuses on the multireceiver data dissemination problem. Initially, IP multicast formed the basis for efficiently supporting such distribution. More recently, overlay networks have emerged to support point-to-multipoint communication. Both techniques focus on constructing trees rooted at the source to distribute content among all interested receivers. We argue, however, that trees have two fundamental limitations for data dissemination. First, since all data comes from a single parent, participants must often continuously probe in search of a parent with an acceptable level of bandwidth. Second, due to packet losses and failures, available bandwidth is monotonically decreasing down the tree.\\n To address these limitations, we present Bullet, a data dissemination mesh that takes advantage of the computational and storage capabilities of end hosts to create a distribution structure where a node receives data in parallel from multiple peers. For the mesh to deliver improved bandwidth and reliability, we need to solve several key problems: (i) disseminating disjoint data over the mesh, (ii) locating missing content, (iii) finding who to peer with (peering strategy), (iv) retrieving data at the right rate from all peers (flow control), and (v) recovering from failures and adapting to dynamically changing network conditions. Additionally, the system should be self-adjusting and should have few user-adjustable parameter settings. We describe our approach to addressing all of these problems in a working, deployed system across the Internet. Bullet outperforms state-of-the-art systems, including BitTorrent, by 25-70% and exhibits strong performance and reliability in a range of deployment settings. 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High-bandwidth data dissemination for large-scale distributed systems
This article focuses on the multireceiver data dissemination problem. Initially, IP multicast formed the basis for efficiently supporting such distribution. More recently, overlay networks have emerged to support point-to-multipoint communication. Both techniques focus on constructing trees rooted at the source to distribute content among all interested receivers. We argue, however, that trees have two fundamental limitations for data dissemination. First, since all data comes from a single parent, participants must often continuously probe in search of a parent with an acceptable level of bandwidth. Second, due to packet losses and failures, available bandwidth is monotonically decreasing down the tree.
To address these limitations, we present Bullet, a data dissemination mesh that takes advantage of the computational and storage capabilities of end hosts to create a distribution structure where a node receives data in parallel from multiple peers. For the mesh to deliver improved bandwidth and reliability, we need to solve several key problems: (i) disseminating disjoint data over the mesh, (ii) locating missing content, (iii) finding who to peer with (peering strategy), (iv) retrieving data at the right rate from all peers (flow control), and (v) recovering from failures and adapting to dynamically changing network conditions. Additionally, the system should be self-adjusting and should have few user-adjustable parameter settings. We describe our approach to addressing all of these problems in a working, deployed system across the Internet. Bullet outperforms state-of-the-art systems, including BitTorrent, by 25-70% and exhibits strong performance and reliability in a range of deployment settings. In addition, we find that, relative to tree-based solutions, Bullet reduces the need to perform expensive bandwidth probing.
期刊介绍:
ACM Transactions on Computer Systems (TOCS) presents research and development results on the design, implementation, analysis, evaluation, and use of computer systems and systems software. The term "computer systems" is interpreted broadly and includes operating systems, systems architecture and hardware, distributed systems, optimizing compilers, and the interaction between systems and computer networks. Articles appearing in TOCS will tend either to present new techniques and concepts, or to report on experiences and experiments with actual systems. Insights useful to system designers, builders, and users will be emphasized.
TOCS publishes research and technical papers, both short and long. It includes technical correspondence to permit commentary on technical topics and on previously published papers.