基于抖动和生存时间机制的网络拥塞管理改进算法

Sama Yousif, Zaid Abass A. Al-Haboobi
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引用次数: 3

摘要

近十年来,internet网络飞速发展,随着计算机和通信技术的发展,其运行环境也在不断变化,网络拥塞问题也越来越严重。由于TCP是互联网上传输层的主要协议,通过传输协议传输的数据利用Vegas传输控制协议(TCP)作为拥塞控制算法,其中它使用延迟往返时间(RTT)的增加作为网络拥塞的信号。但是,这种拥塞控制算法会尝试填充网络缓冲区,这会导致由Vegas决定的(RTT)的增加,从而减少拥塞窗口,使传输变慢,因此Vegas在Internet上没有被广泛采用。在本文中,提出了一种称为TCP Vegas-A的改进算法,由两部分组成:第一部分是发送算法用于避免拥塞的拥塞窗口以及限制数据包在网络中的生存时间的TTL (Time To Live)机制。而算法的第二部分是基于优先级的数据包发送策略,并使用抖动作为拥塞信号指示。两者的结合有望提高拥塞检测的效率。建立了数学模型,对模型进行了分析,结果表明该算法在控制拥塞、提高网络吞吐量、降低丢包率、提高网络利用率方面具有较好的效果,并在NS-2网络仿真平台环境下进行了仿真,结果支持了理论分析。
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An Improved Algorithm for Congestion Management in Network Based on Jitter and Time to Live Mechanisms
As internet network developed rapidly in the past ten years, and its operating environment is constantly changing along with the development of computer and communication technology, the congestion problem has become more and more serious. Since TCP is the primary protocol for transport layers on the internet, the data transmitted via the transport protocol utilizes Vegas Transmission Control Protocol (TCP) as the congestion control algorithm, where it uses increasing in delay round trip time (RTT) as a signal of network congestion. However, this congestion control algorithm will attempt to fill network buffer, which causes an increase in (RTT) determined by Vegas, thereby reducing the congestion window, and making the transmission slower, Therefore Vegas has not been widely adopted on the Internet. In this paper, an improved algorithm called TCP Vegas-A is proposed consist of two parts: the first part is sending the congestion window used by the algorithm for congestion avoidance along with the TTL (Time To Live) mechanism that limits the lifetime of a packet in the network. While the second part of the algorithm is the priority-based packet sending strategy, and jitter is used as a congestion signal indication. The combination of the two is expected to improve the efficiency of congestion detection. A mathematical model is established, and the analysis of the model shows that the algorithm has better effects on controlling congestion and improving the network throughput, decreasing packet loss rate and increasing network utilization, the simulation is done using NS-2 network simulation platform environment and the results support the theoretical analysis.
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