{"title":"可自我训练的3d打印假肢手","authors":"Kyungho Nam, C. Crick","doi":"10.1109/RO-MAN50785.2021.9515506","DOIUrl":null,"url":null,"abstract":"3D printed prosthetics have narrowed the gap between the tens of thousands of dollars cost of traditional prosthetic designs and amputees’ needs. However, the World Health Organization estimates that only 5-15% of people can receive adequate prosthesis services [2]. To resolve the lack of prosthesis supply and reduce cost issues (for both materials and maintenance), this paper provides an overview of a self-trainable user-customized system architecture for a 3D printed prosthetic hand to minimize the challenge of accessing and maintaining these supporting devices. In this paper, we develop and implement a customized behavior system that can generate any gesture that users desire. The architecture provides upper limb amputees with self-trainable software and can improve their prosthetic performance at almost no financial cost. All kinds of unique gestures that users want are trainable with the RBF network using 3 channel EMG sensor signals with a 94% average success rate. This result demonstrates that applying user-customized training to the behavior of a prosthetic hand can satisfy individual user requirements in real-life activities with high performance.","PeriodicalId":6854,"journal":{"name":"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)","volume":"18 1","pages":"1196-1201"},"PeriodicalIF":0.0000,"publicationDate":"2021-08-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Self-trainable 3D-printed prosthetic hands\",\"authors\":\"Kyungho Nam, C. Crick\",\"doi\":\"10.1109/RO-MAN50785.2021.9515506\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"3D printed prosthetics have narrowed the gap between the tens of thousands of dollars cost of traditional prosthetic designs and amputees’ needs. However, the World Health Organization estimates that only 5-15% of people can receive adequate prosthesis services [2]. To resolve the lack of prosthesis supply and reduce cost issues (for both materials and maintenance), this paper provides an overview of a self-trainable user-customized system architecture for a 3D printed prosthetic hand to minimize the challenge of accessing and maintaining these supporting devices. In this paper, we develop and implement a customized behavior system that can generate any gesture that users desire. The architecture provides upper limb amputees with self-trainable software and can improve their prosthetic performance at almost no financial cost. All kinds of unique gestures that users want are trainable with the RBF network using 3 channel EMG sensor signals with a 94% average success rate. This result demonstrates that applying user-customized training to the behavior of a prosthetic hand can satisfy individual user requirements in real-life activities with high performance.\",\"PeriodicalId\":6854,\"journal\":{\"name\":\"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)\",\"volume\":\"18 1\",\"pages\":\"1196-1201\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-08-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/RO-MAN50785.2021.9515506\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 30th IEEE International Conference on Robot & Human Interactive Communication (RO-MAN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/RO-MAN50785.2021.9515506","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
3D printed prosthetics have narrowed the gap between the tens of thousands of dollars cost of traditional prosthetic designs and amputees’ needs. However, the World Health Organization estimates that only 5-15% of people can receive adequate prosthesis services [2]. To resolve the lack of prosthesis supply and reduce cost issues (for both materials and maintenance), this paper provides an overview of a self-trainable user-customized system architecture for a 3D printed prosthetic hand to minimize the challenge of accessing and maintaining these supporting devices. In this paper, we develop and implement a customized behavior system that can generate any gesture that users desire. The architecture provides upper limb amputees with self-trainable software and can improve their prosthetic performance at almost no financial cost. All kinds of unique gestures that users want are trainable with the RBF network using 3 channel EMG sensor signals with a 94% average success rate. This result demonstrates that applying user-customized training to the behavior of a prosthetic hand can satisfy individual user requirements in real-life activities with high performance.