考虑交互效应和物理限制的最优六自由度运动控制通用分配算法

E. Daalen
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摘要

本文在最优运动控制的背景下研究了浮体或沉体的分配问题。我们研究的目的是开发一种分配算法,该算法允许(1)多个物体,每个物体最多有六种模式,(2)任意执行器类型-方位推进器,螺旋桨-方向舵系统等,(3)任意目标函数,(4)相互作用影响,如禁区,(5)物理限制,如饱和。[1,2]中提出的一些想法被推广为更广泛适用的概念。每个物体都有任意数量的执行器,每个执行器都有任意数量的自由度。相互作用效应通过状态相关的效率系数来建模。耦合状态,如螺旋桨推力和扭矩,被建模为线性化的约束。采用顺序二次规划和最陡下降相结合的方法求解约束优化问题。Python实现与MARIN的可扩展建模框架(XMF)相结合。我们演示了具有多种驱动器类型、物理限制和耦合状态的水下航行器和具有两个螺旋桨-方向舵系统和船首隧道推进器的水面船舶的通用分配算法。结果表明,该分配算法在采用通用方法的同时,能够处理具有特定物理限制和耦合模式的复杂构型。
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A Generic Allocation Algorithm for Optimal 6dof Motion Control Including Interaction Effects and Physical Limitations
In this paper we consider the allocation problem within the context of optimal motion control for floating or submerged bodies. The purpose of our research is to develop an allocation algorithm which allows for (1) multiple bodies with up to six modes for each body, (2) arbitrary actuator types — azimuthing thrusters, propeller-rudder systems etc., (3) arbitrary objective functions, (4) interaction effects such as forbidden zones, and (5) physical limitations such as saturation. Some ideas presented in [1, 2] were generalised to more widely applicable concepts. Each body has an arbitrary number of actuators, each actuator has an arbitrary number of degrees of freedom. Interaction effects are modelled by means of state-dependent effectivity coefficients. Coupled states, such as propeller thrust and torque, are modelled as linearised constraints. The constrained optimization problem is solved with a combination of Sequential Quadratic Programming and Steepest Descent methods. The Python implementation is coupled with MARIN’s extensible modelling framework (XMF). We demonstrate the generic allocation algorithm for an underwater vehicle with multiple actuator types, physical limitations and coupled states and for a surface vessel with two propeller-rudder systems and a bow tunnel thruster. The results show that the allocation algorithm is able to handle complex configurations with specific physical limitations and coupled modes while adopting a generic approach.
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