在交互式游戏任务中探索外围LOD变化检测

Francisco López Luro, Ramón Mollá Vayá, V. Sundstedt
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引用次数: 8

摘要

电脑游戏要求玩家在执行各种任务时与场景互动。本文开发了一个实验性游戏框架,用于测量玩家对3D模型(例如兔子)细节水平变化的感知,如图1所示。这些模型与分配给玩家的任务无关,并且远离完成任务的区域。互动任务,如瞄准射击游戏,会触发自上而下的视觉过程。执行特定任务可能会导致玩家出现无意失明(infintional blindness,简称IB),这是一种无法感知眼前事物的现象。IB可以大大简化场景中与手头任务无关的对象。本文进行了五个实验,探讨了交互游戏任务中外围LOD变化的检测。在5个实验中的3个实验中,对同一任务的不同意识水平进行了测试,结果发现,只有完全意识到3D LOD变化的参与者才能在游戏中检测到约15%的变化。在另外两个实验中,在玩家完全意识到LOD变化的情况下,测量了他们能够检测到每个分辨率变化的距离,并在两个实验中使用了不同数量的LOD水平。
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Exploring peripheral LOD change detections during interactive gaming tasks
Computer games require players to interact with scenes while performing various tasks. In this paper an experimental game framework was developed to measure players perception to level of detail (LOD) changes in 3D models (for example a bunny), as shown in Figure 1. These models were unrelated to the task assigned to the player and located away from the area in which the task was being accomplished. An interactive task, such as a point and shoot game, triggers a top-down vision process. Performing a specific task can result in inattentional blindness (IB) for the player, which is the phenomenon of not being able to perceive things that are in plain sight. IB can allow for substantial simplifications of the objects in the scene unrelated to the task at hand. In this paper five experiments were conducted exploring peripheral LOD change detections during an interactive gaming task. In three of the five experiments different level of awareness for the same task were tested and it was found that only participants being fully aware of the 3D LOD changes were able to detect about 15% of them during the game. In the other two experiments and with the players fully aware of the LOD changes, the distance at which they were able to detect each change of resolution was measured, with different number of LOD levels used in both experiments.
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