{"title":"媒体发展教授护士卡与有争议的器乐方法","authors":"Alvina Yolanda, D. Purwaningsih","doi":"10.31571/bahasa.v11i1.3172","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to design a learning media product in the form of a game, called the Nurse Card (KaPe). This game is designed using a Content Based Instruction (CBI) approach where KaPe integrates English material into Nursing Science learning which includes basic nursing actions and disease diagnosis. The research method used in this study is Research and Development which includes the stages of need analysis, product design, product evaluation, and product testing. The subjects in this study were class of XII students of SMK Kesehatan Cahaya Bangsa, Kubu Raya. Meanwhile, the research instrument used to collect data includes observation sheets, questionnaires, interviews, media and material validation questionnaires and student response validation questionnaires to product trials. The results found in the study were the Nurse Card game media (KaPe) which was developed with the Content Based Instruction approach was feasible and effective to be used as an English language learning medium for Nursing Vocational Schools. Some of the advantages of this product are that it provides opportunities for students to develop integrated speaking, reading, and listening skills; increase students' interest in learning English; provide opportunities for students to collaborate because they are played in groups; provide a situation or context for how the language is used in actual use and provide opportunities for students to interact authentically, making it easier for students to acquire language. However, teachers need to allocate time and ensure that the students remain in control when learning takes place through this game.","PeriodicalId":30889,"journal":{"name":"Chie Jurnal Pendidikan Bahasa Jepang","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengembangan Media Ajar Kartu Perawat dengan Pendekatan Content-Based Instruction\",\"authors\":\"Alvina Yolanda, D. Purwaningsih\",\"doi\":\"10.31571/bahasa.v11i1.3172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The purpose of this research is to design a learning media product in the form of a game, called the Nurse Card (KaPe). This game is designed using a Content Based Instruction (CBI) approach where KaPe integrates English material into Nursing Science learning which includes basic nursing actions and disease diagnosis. The research method used in this study is Research and Development which includes the stages of need analysis, product design, product evaluation, and product testing. The subjects in this study were class of XII students of SMK Kesehatan Cahaya Bangsa, Kubu Raya. Meanwhile, the research instrument used to collect data includes observation sheets, questionnaires, interviews, media and material validation questionnaires and student response validation questionnaires to product trials. The results found in the study were the Nurse Card game media (KaPe) which was developed with the Content Based Instruction approach was feasible and effective to be used as an English language learning medium for Nursing Vocational Schools. Some of the advantages of this product are that it provides opportunities for students to develop integrated speaking, reading, and listening skills; increase students' interest in learning English; provide opportunities for students to collaborate because they are played in groups; provide a situation or context for how the language is used in actual use and provide opportunities for students to interact authentically, making it easier for students to acquire language. 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引用次数: 0
摘要
本研究的目的是设计一种游戏形式的学习媒体产品,称为护士卡(KaPe)。本游戏采用基于内容的教学(CBI)方法设计,其中KaPe将英语材料整合到护理科学学习中,包括基本护理动作和疾病诊断。本研究采用的研究方法是研究与开发,包括需求分析、产品设计、产品评估和产品测试四个阶段。本研究的对象是SMK Kesehatan Cahaya Bangsa, Kubu Raya的12班学生。同时,收集数据的研究工具包括观察表、问卷调查、访谈、媒体及材料验证问卷、产品试验学生反应验证问卷。研究结果表明,采用基于内容的教学方法开发的护士卡游戏媒体(KaPe)作为护理职业学校的英语学习媒体是可行和有效的。该产品的一些优点是,它为学生提供了发展综合说、读、听技能的机会;提高学生学习英语的兴趣;为学生提供合作的机会,因为他们是在小组中玩的;提供语言在实际使用中如何使用的情景或背景,并为学生提供真实互动的机会,使学生更容易习得语言。然而,教师需要分配时间,并确保学生在通过这个游戏进行学习时保持控制。
Pengembangan Media Ajar Kartu Perawat dengan Pendekatan Content-Based Instruction
The purpose of this research is to design a learning media product in the form of a game, called the Nurse Card (KaPe). This game is designed using a Content Based Instruction (CBI) approach where KaPe integrates English material into Nursing Science learning which includes basic nursing actions and disease diagnosis. The research method used in this study is Research and Development which includes the stages of need analysis, product design, product evaluation, and product testing. The subjects in this study were class of XII students of SMK Kesehatan Cahaya Bangsa, Kubu Raya. Meanwhile, the research instrument used to collect data includes observation sheets, questionnaires, interviews, media and material validation questionnaires and student response validation questionnaires to product trials. The results found in the study were the Nurse Card game media (KaPe) which was developed with the Content Based Instruction approach was feasible and effective to be used as an English language learning medium for Nursing Vocational Schools. Some of the advantages of this product are that it provides opportunities for students to develop integrated speaking, reading, and listening skills; increase students' interest in learning English; provide opportunities for students to collaborate because they are played in groups; provide a situation or context for how the language is used in actual use and provide opportunities for students to interact authentically, making it easier for students to acquire language. However, teachers need to allocate time and ensure that the students remain in control when learning takes place through this game.