健康成人认知训练的移动应用评估

Panagiota Giannopoulou, P. Vlamos, M. Papalaskari
{"title":"健康成人认知训练的移动应用评估","authors":"Panagiota Giannopoulou, P. Vlamos, M. Papalaskari","doi":"10.3991/ijim.v17i15.38929","DOIUrl":null,"url":null,"abstract":"In the face of the increasing prevalence of neurodegenerative disorders and the lack ofeffective treatments, there is growing interest in non-pharmacological approaches forcognitive decline. Mobile applications have emerged as a promising tool for detecting cognitivedisorders, providing patient training, and enhancing cognitive performance. However,the availability of applications that integrate comprehensive cognitive training, memorydeficit analysis, and cognitive status monitoring across various domains for the adult populationremains limited. To address this gap, the Rodi application was developed and piloted with24 adults. The usability, usefulness, viability, and efficacy of the app were evaluated, alongwith its preliminary effectiveness. The results indicated high ratings for usability (4.53/5.00),usefulness (4.63/5.00), viability (4.5/5.00), and efficacy (4.08/5.00). Moreover, aligned withprevious research, the present study yielded findings indicating that younger participantsachieved significantly higher scores and completed cognitive tasks in shorter times as comparedto their older counterparts. Finally, the results of the current study findings underscorethe potential of the RODI application to enhance cognitive abilities in a user-friendly andfamiliar setting. However, further large-scale evaluations are necessary to validate the app’seffectiveness and assess its broader impact.40865:With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.","PeriodicalId":13648,"journal":{"name":"Int. J. Interact. Mob. Technol.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-08-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Evaluation of a Mobile Application for Cognitive Training in Healthy Adults\",\"authors\":\"Panagiota Giannopoulou, P. Vlamos, M. Papalaskari\",\"doi\":\"10.3991/ijim.v17i15.38929\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the face of the increasing prevalence of neurodegenerative disorders and the lack ofeffective treatments, there is growing interest in non-pharmacological approaches forcognitive decline. Mobile applications have emerged as a promising tool for detecting cognitivedisorders, providing patient training, and enhancing cognitive performance. However,the availability of applications that integrate comprehensive cognitive training, memorydeficit analysis, and cognitive status monitoring across various domains for the adult populationremains limited. To address this gap, the Rodi application was developed and piloted with24 adults. The usability, usefulness, viability, and efficacy of the app were evaluated, alongwith its preliminary effectiveness. The results indicated high ratings for usability (4.53/5.00),usefulness (4.63/5.00), viability (4.5/5.00), and efficacy (4.08/5.00). Moreover, aligned withprevious research, the present study yielded findings indicating that younger participantsachieved significantly higher scores and completed cognitive tasks in shorter times as comparedto their older counterparts. Finally, the results of the current study findings underscorethe potential of the RODI application to enhance cognitive abilities in a user-friendly andfamiliar setting. However, further large-scale evaluations are necessary to validate the app’seffectiveness and assess its broader impact.40865:With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.\",\"PeriodicalId\":13648,\"journal\":{\"name\":\"Int. J. Interact. Mob. Technol.\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Int. J. Interact. Mob. Technol.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3991/ijim.v17i15.38929\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Interact. Mob. Technol.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3991/ijim.v17i15.38929","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

摘要

面对神经退行性疾病的日益流行和缺乏有效的治疗方法,人们对非药物治疗认知能力下降的兴趣越来越大。移动应用程序已经成为一种很有前途的工具,用于检测认知障碍、提供患者培训和提高认知表现。然而,针对成年人的综合认知训练、记忆缺陷分析和认知状态监测的应用仍然有限。为了解决这一差距,开发了Rodi应用程序,并在24名成年人中进行了试用。评估了应用程序的可用性、实用性、可行性和有效性,以及其初步有效性。结果显示,可用性(4.53/5.00)、有用性(4.63/5.00)、活力(4.5/5.00)和功效(4.08/5.00)评分较高。此外,与之前的研究一致,本研究的结果表明,与年长的参与者相比,年轻的参与者取得了明显更高的分数,并在更短的时间内完成了认知任务。最后,当前的研究结果强调了RODI应用在用户友好和熟悉的环境中提高认知能力的潜力。然而,进一步的大规模评估是必要的,以验证应用程序的有效性和评估其更广泛的影响。[40865]近年来,由于网上信息来源如此之多,判断内容是基于事实、半真半假还是谎言变得越来越困难。因此,本研究的目标是提出一种严肃的游戏设计,用于学习使用CRAAPtest评估资源。在游戏中,玩家扮演图书管理员的角色,他们必须评估社交媒体和报纸上的新闻,判断其真假,然后通知城市的人们。在他们努力做出正确决定的过程中,玩家们能够观察和了解假新闻对社区和城市的影响,因为他们的决定。为了评估这款游戏,我们进行了一项随机在线实地研究,包括基于351名参与者的前后测试的定量研究。结果显示,使用“如何识别假新闻”的严肃游戏可以提高评估在线信息源所需的信息素养知识。最后,我们提供了初步的证据,证明游戏提高了人们识别和抵制错误信息的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Evaluation of a Mobile Application for Cognitive Training in Healthy Adults
In the face of the increasing prevalence of neurodegenerative disorders and the lack ofeffective treatments, there is growing interest in non-pharmacological approaches forcognitive decline. Mobile applications have emerged as a promising tool for detecting cognitivedisorders, providing patient training, and enhancing cognitive performance. However,the availability of applications that integrate comprehensive cognitive training, memorydeficit analysis, and cognitive status monitoring across various domains for the adult populationremains limited. To address this gap, the Rodi application was developed and piloted with24 adults. The usability, usefulness, viability, and efficacy of the app were evaluated, alongwith its preliminary effectiveness. The results indicated high ratings for usability (4.53/5.00),usefulness (4.63/5.00), viability (4.5/5.00), and efficacy (4.08/5.00). Moreover, aligned withprevious research, the present study yielded findings indicating that younger participantsachieved significantly higher scores and completed cognitive tasks in shorter times as comparedto their older counterparts. Finally, the results of the current study findings underscorethe potential of the RODI application to enhance cognitive abilities in a user-friendly andfamiliar setting. However, further large-scale evaluations are necessary to validate the app’seffectiveness and assess its broader impact.40865:With so many online information sources in recent years, it has become increasingly difficultto determine if the content is based on facts, half-truths, or lies. As a result, the goal of thisresearch is to propose a serious game design for learning to evaluate sources using the CRAAPtest. In the game, players take on the role of librarians who must evaluate news from socialmedia and newspapers, determine whether it is fake or true, and then inform the people ofthe city. During their efforts to make the correct decision, the players are able to observe andlearn about the impact of fake news on the community and the city as a result of their decisions.To evaluate the game, we did a randomized online field study, including quantitativeresearch based on pre-posttests involving 351 participants. The results revealed that using aserious game of “How to Spot Fake News” can improve the knowledge of information literacyneeded to evaluate online sources of information. Finally, we provide preliminary evidencethat gaming improves people’s ability to recognize and resist misinformation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
ESPE Security: Mobile and Web Application to Manage Community Emergency Alerts Improving Chemical Literacy Skills: Integrated Socio-Scientific Issues Content in Augmented Reality Mobile Alternative Framework in Electrochemistry among Secondary Schools Students in Johor, Malaysia Empowering Safety-Conscious Women Travelers: Examining the Benefits of Electronic Word of Mouth and Mobile Travel Assistant Enhancing Metacognitive and Creativity Skills through AI-Driven Meta-Learning Strategies
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1