默认形状理论:在光源方向计算中的应用

Vega O.E., Yang Y.H.
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引用次数: 18

摘要

人类似乎有能力从物体的轮廓或遮挡轮廓推断出物体的三维形状。在计算机视觉中,遮挡轮廓是形状恢复过程中的重要线索。到目前为止,在计算机视觉中只研究了一小部分形状,特别是由广义圆柱体生成的形状和多面体的形状。然而,在许多情况下,这些类型的表面不适用,例如,有孔的实体或没有平面的实体。本文提出了一个新的概念,称为默认形状理论,其中包含了作为特例的旋转固体。默认形状是一个函数,其域是封闭轮廓,其范围是三维实体的矢量表示。本文演示了这一新概念在恢复光源方向中的应用。实验结果表明,基于默认形状的方法与Pentland光源确定算法具有相当的性能。本文还证明了一种特殊类型的默认形状与旋转立体之间的关系。还讨论了默认形状的其他可能定义。
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Default Shape Theory: With Application to the Computation of the Direction of the Light Source

Humans appear to have the ability to infer the three-dimensional shape of an object from its outline or occluding contour. In computer vision, an occluding contour is an important clue in the shape recovery process. So far, only a small family of shapes, in particular, shapes generated by generalized cylinders, and shapes of polyhedrons, has been investigated in computer vision. However, there are many instances where these types of surfaces are not applicable, e.g., a solid with holes or a solid with no planar surfaces. This paper proposes a new concept called the default shape theory which includes the solid of revolution as a special case. A default shape is a function whose domain is a closed contour and whose range is a vector representation of a three-dimensional solid. The application of this new concept to recover the direction of the light source is demonstrated in this paper. Experimental results show that the default-shape-based method has comparable performance as the Pentland light source determination algorithm. This paper also proves the relationship between one particular type of default shape with the solid of revolution. Other possible definitions of default shape are also discussed.

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