Ke Chen, Charly Collin, Ajit Hakke Patil, S. Pattanaik
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引用次数: 1
摘要
准确地为真实世界的材料建模BRDF对于真实的图像合成是重要的和具有挑战性的。对于大多数材料,大部分入射光进入材料,在以反射的形式离开材料表面之前,在材料表面下经历多次散射。这种BRDF的物理正确建模必须考虑到这种地下体积光传输。体积光输运的精确数值求解方法(如蒙特卡罗、离散坐标法)大多是计算整个体积的辐射场,且价格昂贵。由于BRDF最终只将边界处的出射辐射场与入射辐射联系起来,因此计算大部分材料的辐射场并不能提供任何有用的信息,因此计算它们所涉及的努力可以被认为是浪费。因此,对于有效的BRDF计算,任何允许我们仅在边界处计算辐射场的方法都是更好的选择。对这种方法的探索使我们找到了Ambartsumian的方法[Sobolev 1975;Mishchenko et al. 1999]。
A practical model for computing the BRDF of real world materials
Accurately modeling BRDF for real world materials is important and challenging for realistic image synthesis. For a majority of materials most of the incident light enters the material, undergoes multiple scattering under the surface before exiting the material's surface as reflection. Physically correct modeling of such BRDF must take into account of this subsurface volumetric light transport. Most of the accurate numerical solution methods (ex: Monte Carlo, Discrete Ordinate Methods (DOM)) for volumetric light transport compute radiance field for the whole volume, and are expensive. As BRDF ultimately relates only the outgoing radiation field at the boundary to the incident radiation, radiation field computed for the bulk of the material does not provide any useful information and hence the effort involved in computing them can be considered as wasteful. So for efficient BRDF computation any method that allows us to compute the radiance field only at the boundary would be a preferable choice. The search for such a method led us to the Ambartsumian's method [Sobolev 1975; Mishchenko et al. 1999].