阮库尔班App:作为虚拟现实(VR)库尔班在儿童学习媒体中的模拟应用

Hendri Herdiansyah, Muhammad Indana Zulfa, Muhammad Taufik Hidayat P
{"title":"阮库尔班App:作为虚拟现实(VR)库尔班在儿童学习媒体中的模拟应用","authors":"Hendri Herdiansyah, Muhammad Indana Zulfa, Muhammad Taufik Hidayat P","doi":"10.34010/injuratech.v2i1.7957","DOIUrl":null,"url":null,"abstract":"The development of a technological progress that is so very fast from ancient times until now, cannot be simply rejected, ranging from agriculture, social, culture to education which really helps all human activities become more efficient, one of the developments of this technological progress in the field of education is making innovations in the field of education, interactions become more diverse, such as where one of them is Virtual Reality (VR) technology in the form of applications on smartphones. The purpose of this research is to help the progress of education with the application of a sacrifice simulation that will be made as a learning medium for children. The research method that we use in our journal is a qualitative method, the results of this study make the application of qurban simulation to increase children's interest in learning in religious matters, namely understanding qurbani in a more different way. The main concept in this application is to present virtual reality regarding the simulation of sacrifices as a medium for children's learning. In the conclusion of this study, therefore with this application, virtual reality sacrifice applications can be made as children's learning media and help teachers in each school to teach and with this application children can feel directly in the form of virtual reality","PeriodicalId":14245,"journal":{"name":"International Journal of Research and Applied Technology","volume":"26 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Ruang Kurban App: As a virtual reality (VR) Qurban of Simulation Application in Children's Learning Media\",\"authors\":\"Hendri Herdiansyah, Muhammad Indana Zulfa, Muhammad Taufik Hidayat P\",\"doi\":\"10.34010/injuratech.v2i1.7957\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of a technological progress that is so very fast from ancient times until now, cannot be simply rejected, ranging from agriculture, social, culture to education which really helps all human activities become more efficient, one of the developments of this technological progress in the field of education is making innovations in the field of education, interactions become more diverse, such as where one of them is Virtual Reality (VR) technology in the form of applications on smartphones. The purpose of this research is to help the progress of education with the application of a sacrifice simulation that will be made as a learning medium for children. The research method that we use in our journal is a qualitative method, the results of this study make the application of qurban simulation to increase children's interest in learning in religious matters, namely understanding qurbani in a more different way. The main concept in this application is to present virtual reality regarding the simulation of sacrifices as a medium for children's learning. In the conclusion of this study, therefore with this application, virtual reality sacrifice applications can be made as children's learning media and help teachers in each school to teach and with this application children can feel directly in the form of virtual reality\",\"PeriodicalId\":14245,\"journal\":{\"name\":\"International Journal of Research and Applied Technology\",\"volume\":\"26 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Research and Applied Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.34010/injuratech.v2i1.7957\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Research and Applied Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34010/injuratech.v2i1.7957","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

从古代到现在,技术进步的发展如此之快,不能简单地拒绝,从农业,社会,文化到教育,这确实有助于所有人类活动变得更有效率,教育领域技术进步的发展之一就是在教育领域进行创新,互动变得更加多样化,其中之一就是以智能手机应用形式出现的虚拟现实(VR)技术。本研究的目的是通过将牺牲模拟作为儿童学习媒介的应用来帮助教育的进步。我们在期刊中使用的研究方法是定性的方法,本研究的结果使得库尔班模拟的应用增加了儿童对宗教事务学习的兴趣,即以更不同的方式理解库尔班。这个应用程序的主要概念是将虚拟现实作为儿童学习的媒介来模拟祭祀。因此,在本研究的结论中,通过这个应用,可以使虚拟现实牺牲应用作为儿童的学习媒介,帮助各个学校的教师进行教学,使儿童能够以虚拟现实的形式直接感受到
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Ruang Kurban App: As a virtual reality (VR) Qurban of Simulation Application in Children's Learning Media
The development of a technological progress that is so very fast from ancient times until now, cannot be simply rejected, ranging from agriculture, social, culture to education which really helps all human activities become more efficient, one of the developments of this technological progress in the field of education is making innovations in the field of education, interactions become more diverse, such as where one of them is Virtual Reality (VR) technology in the form of applications on smartphones. The purpose of this research is to help the progress of education with the application of a sacrifice simulation that will be made as a learning medium for children. The research method that we use in our journal is a qualitative method, the results of this study make the application of qurban simulation to increase children's interest in learning in religious matters, namely understanding qurbani in a more different way. The main concept in this application is to present virtual reality regarding the simulation of sacrifices as a medium for children's learning. In the conclusion of this study, therefore with this application, virtual reality sacrifice applications can be made as children's learning media and help teachers in each school to teach and with this application children can feel directly in the form of virtual reality
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing A Web-Based Bicycle Modification Sales System Mask Detection Using Image Processing Designing "Meows .Co" Application as a Tool for Cat Lovers Website-Based Rice Harvest Data Collection Information System Smartwatch-Based Information System as a Compliance Detector in Traffic
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1