Asih Andriyati Mardliyah
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引用次数: 0

摘要

本研究旨在通过游戏的应用,制作出能够吸引初中学生学习兴趣的印尼语教材,获得游戏教材对于提高学生学习印尼语学习成果的意义。本研究采用研究开发的方法。方法阶段包括:(1)初步研究阶段,包括文献研究、观察和访谈;(2)应用游戏开发教材模型阶段;(3)评价阶段,检验教材的有效性。研究结果表明:对照组(使用旧教材)和实验组(使用游戏型印尼语教材)在成绩上存在差异。采用独立样本t检验的技术分析,在0.05的显著性水平上得到0万以下的显著性。换句话说,基于游戏的印尼语教材比旧教材更好。
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PENERAPAN GAME DALAM BAHAN AJAR BAHASA INDONESIA SMP
This study aims to produce Indonesian language teaching materials that attract the learning interest of Junior High School through the application of games, and obtain the meaningfulness of game-based teaching materials for improving student learning achievement in learning Indonesian. This study uses research and development methods. The method stage includes: (1) the preliminary study phase, including literature study, observation and interviews; (2) the stage of developing teaching material models by applying games; and (3) evaluation stage to test the effectiveness of teaching materials. The results of the study concluded that; there were differences in achievement between the control group (using old teaching materials) and the experimental group (using game-based Indonesian language teaching materials). By using technical analysis of independent sample t-test, the significance of 0,000 or less is obtained from the 0.05 significance level. In other words, game-based Indonesian language teaching materials are better than old teaching materials.
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来源期刊
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0.00%
发文量
8
审稿时长
24 weeks
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