{"title":"在梅特拉州小学的IPS V班课程中,学生的学习动机受到了Nusantara学习媒体垄断的影响","authors":"N. Ivani, Agatha Kristi Pramudika Sari","doi":"10.60132/jip.v1i2.52","DOIUrl":null,"url":null,"abstract":"This study aims to: (1) To find out the application of archipelago adventure monopoly learning media to students' learning motivation in social studies subjects in class V at SD Negeri Timbang. (2) To find out the effectiveness of the application of archipelago adventure monopoly learning media on student learning motivation in social studies class V at SD Negeri Timbang. (3) To find out the effect of the application of archipelago adventure monopoly learning media on students' learning motivation in social studies class V at SD Negeri Timbang. This study uses a Quasi Experimental Design research type. The research design used is True experimental design. This design is a type of research design that belongs to the Posttest-Only Control Design approach. In this study, the population was all fifth grade students at SD Negeri Timbang, Cigandamekar sub-district, while for the sample, there were 21 class Va students and 22 class Vb students. The average posttest result in the control class (Va) was 69. And the average score in the experiment class 86 which experienced an increase of 12.05. Based on the results of calculations using SPSS 29.00, it is known that the value of Tcount (3.111) > Ttable (2.073) and a significance value of 0.003 <0.05, it can be concluded that the variable influence of Monopoly Media Adventures of the Archipelago (X) affects students' learning motivation in social studies class V at SD Negeri Tambang Cigandamekar, Kuningan.","PeriodicalId":30901,"journal":{"name":"Jurnal Inovasi Pendidikan IPA","volume":"39 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pengaruh Penerapan Media Pembelajaran Monopoli Petualangan Nusantara terhadap Motivasi Belajar Siswa dalam Mata Pelajaran IPS Kelas V di Sekolah Dasar Negeri Timbang\",\"authors\":\"N. Ivani, Agatha Kristi Pramudika Sari\",\"doi\":\"10.60132/jip.v1i2.52\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to: (1) To find out the application of archipelago adventure monopoly learning media to students' learning motivation in social studies subjects in class V at SD Negeri Timbang. (2) To find out the effectiveness of the application of archipelago adventure monopoly learning media on student learning motivation in social studies class V at SD Negeri Timbang. (3) To find out the effect of the application of archipelago adventure monopoly learning media on students' learning motivation in social studies class V at SD Negeri Timbang. This study uses a Quasi Experimental Design research type. The research design used is True experimental design. This design is a type of research design that belongs to the Posttest-Only Control Design approach. In this study, the population was all fifth grade students at SD Negeri Timbang, Cigandamekar sub-district, while for the sample, there were 21 class Va students and 22 class Vb students. The average posttest result in the control class (Va) was 69. And the average score in the experiment class 86 which experienced an increase of 12.05. Based on the results of calculations using SPSS 29.00, it is known that the value of Tcount (3.111) > Ttable (2.073) and a significance value of 0.003 <0.05, it can be concluded that the variable influence of Monopoly Media Adventures of the Archipelago (X) affects students' learning motivation in social studies class V at SD Negeri Tambang Cigandamekar, Kuningan.\",\"PeriodicalId\":30901,\"journal\":{\"name\":\"Jurnal Inovasi Pendidikan IPA\",\"volume\":\"39 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Inovasi Pendidikan IPA\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.60132/jip.v1i2.52\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Inovasi Pendidikan IPA","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.60132/jip.v1i2.52","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在:(1)探索群岛探险垄断学习媒体对内杰里廷邦小学五班社会学科学生学习动机的影响。(2)探索群岛探险垄断学习媒体在新加坡国立大学丁邦分校社会科学五班的应用对学生学习动机的影响。(3)探索群岛探险垄断学习媒体的应用对内格里廷邦中学社会科学五班学生学习动机的影响。本研究采用准实验设计研究类型。本研究采用真实实验设计。本设计是一种研究性设计,属于Posttest-Only Control design方法。在本研究中,人群均为SD Negeri Timbang, Cigandamekar街道的五年级学生,样本中Va班学生21名,Vb班学生22名。对照组(Va)的平均后测成绩为69分。实验86班平均成绩提高了12.05分。根据SPSS 29.00的计算结果可知,Tcount (3.111) > Ttable(2.073),显著性值为0.003 <0.05,可以得出结论,大富翁媒体冒险的群岛(X)的变量影响影响学生在SD Negeri Tambang Cigandamekar, Kuningan社会研究V班的学习动机。
Pengaruh Penerapan Media Pembelajaran Monopoli Petualangan Nusantara terhadap Motivasi Belajar Siswa dalam Mata Pelajaran IPS Kelas V di Sekolah Dasar Negeri Timbang
This study aims to: (1) To find out the application of archipelago adventure monopoly learning media to students' learning motivation in social studies subjects in class V at SD Negeri Timbang. (2) To find out the effectiveness of the application of archipelago adventure monopoly learning media on student learning motivation in social studies class V at SD Negeri Timbang. (3) To find out the effect of the application of archipelago adventure monopoly learning media on students' learning motivation in social studies class V at SD Negeri Timbang. This study uses a Quasi Experimental Design research type. The research design used is True experimental design. This design is a type of research design that belongs to the Posttest-Only Control Design approach. In this study, the population was all fifth grade students at SD Negeri Timbang, Cigandamekar sub-district, while for the sample, there were 21 class Va students and 22 class Vb students. The average posttest result in the control class (Va) was 69. And the average score in the experiment class 86 which experienced an increase of 12.05. Based on the results of calculations using SPSS 29.00, it is known that the value of Tcount (3.111) > Ttable (2.073) and a significance value of 0.003 <0.05, it can be concluded that the variable influence of Monopoly Media Adventures of the Archipelago (X) affects students' learning motivation in social studies class V at SD Negeri Tambang Cigandamekar, Kuningan.