网络游戏网红的可信度与购买意愿

IF 0.5 4区 社会学 Q3 SOCIAL ISSUES Drustvena Istrazivanja Pub Date : 2022-12-23 DOI:10.5559/di.31.4.06
Smith Boonchutima, Ainwat Sankosik
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引用次数: 1

摘要

在过去几年中,特别是在2019冠状病毒病大流行期间,大多数日常活动都转移到了网上。因此,营销策略必须适应这种转变。这导致了包括影响者营销在内的新营销形式的发展。虽然可信度通常被认为是用户更喜欢追随网红而不是名人的原因,但经验证据却很复杂,而且与游戏行业无关。因此,我们在这项研究中的目的是测试来源可信度(以及它的三个元素:吸引力、可信度和专业知识)是否能预测电子游戏的购买意向,以及检查由于忽略因果关系而导致的模型错误说明是否导致了早期研究中不一致的结论。基于PewDiePie追随者的国际样本(N = 238)的结果证实了两个观点:来源可信度预测购买意愿,而模型对来源可信度的错误说明可能导致早期研究中不准确的估计。
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Online Video Game Influencer's Credibility and Purchase Intention
In the last few years, and especially during the COVID-19 pandemic, the majority of everyday activities were shifted online. Therefore, marketing strategies had to adapt to this shift. This led to the development of new forms of marketing, including influencer marketing. Although credibility is often theorised as the reason why the audience prefers to follow influencers over celebrities, empirical evidence is mixed and unrelated to the gaming industry. Therefore, our aim in this study was to test if source credibility (and its three elements: attractiveness, trustworthiness, and expertise) predicts video games purchase intentions, as well as to check if the model misspecifications caused by ignored links of causality led to inconsistent conclusions in earlier studies. The results based on an international sample of PewDiePie's followers (N = 238) have confirmed both ideas: source credibility predicts purchase intentions and model misspecifications of source credibility could have led to inaccurate estimates in earlier studies.
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来源期刊
CiteScore
0.90
自引率
16.70%
发文量
33
审稿时长
30 weeks
期刊介绍: Društvena istraživanja is a journal for general social issues, embracing complete thematic and disciplinary openness. It publishes works in different social disciplines (sociology, psychology, political science, psychiatry, history, law, economics, demography, linguistics etc.), but also publishes work that transcends the frontiers of individual disciplines. Papers are subject to anonymous review procedures. Indexed in: Current Contents/Social & Behavioral Sciences (CC/S&BS)
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