解决狭窄的Konane板

J. Uiterwijk
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引用次数: 0

摘要

本文利用组合博弈论和特定博弈求解策略研究了Konane的博弈。我们专注于窄矩形板(m × n板,m≥4)。这些板分别被称为线性Konane,双Konane,三重Konane和四重Konane。最初的棋盘上有黑石和白石,呈方格状,中间有两个相邻的空白方块,便于移动。只有捕捉动作是可能的。根据初始间隙(设置)的确切位置,我们有四种初始Konane板(两种为线性Konane),即在板的中间或角落的水平或垂直设置的所有组合。为了解狭窄的Konane板,有两个概念被证明是非常有用的。首先,我们将对手无法阻止的移动定义为玩家的安全移动。第二,如果两个片段无法相互作用,那么它们就是独立的。利用这两个概念,完全解出了线性和双Konane。除水平角设置外,还求解了三重Konane。对于四重Konane,仅解决了板中间的垂直设置。
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Solving narrow Konane boards
In this paper we investigate the game of Konane, using Combinatorial Game Theory and game-specific solving strategies. We focus on narrow rectangular boards ( m × n boards with m ⩽ 4). These are dubbed as Linear Konane, Double Konane, Triple Konane, and Quadruple Konane, respectively. The initial board contains black and white stones in a checkered pattern, with a gap of two adjacent empty squares to enable moving. Only capture moves are possible. Depending on the exact location of the initial gap (the setup) we have four classes of initial Konane boards (two for Linear Konane), namely all combinations of a horizontal or vertical setup in the middle of the board or at a corner. For solving narrow Konane boards two notions proved very useful. First, we define moves that cannot be prevented by the opponent as safe moves of a player. Second, two fragments are independent if there is no way they can ever interact. Using these two notions Linear and Double Konane have been completely solved. Triple Konane was solved except for the horizontal corner setup. For Quadruple Konane only the vertical setup in the middle of the board was solved.
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