使用合作学习模式类型的比赛比赛学习结果的TIK

Dino Adi Putra, Refdinal Refdinal, Edidas Edidas, Fadhilah Fadhilah
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引用次数: 1

摘要

本研究旨在确定团队游戏锦标赛(TGT)合作学习模式在UPT SMP n2 Painan的ICT指导学习成果应用的有效性。所使用的研究类型是实验研究。本研究采用数值研究程序,分析采用统计和定量方法。研究结果,实验班数据为78.933分,对照班平均分为69.76分。最后进行检验分析,其中tcount为9.484,表值为1.68,显著性水平为95%,使tcount为>表值,研究假设被接受。对于学生的活动和反应,平均结果为4,301,百分比为86,037,分类非常好;对于学生的平均反应结果为4,343,百分比为86,871,分类非常好。TGT学习模式的有效性在有效性试验中,87%的学生得分在70分以上,达到经典有效,而在对照组中,43.33%的学生得分在70分以下,达到非经典有效。Gain Score的值为37.31%(中等)。综上所述,团队游戏锦标赛(TGT)合作学习模式对学生的学习成果有影响。
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Penerapan Model Pembelajaran Kooperatif Tipe Teams Game Tournament Terhadap Hasil Belajar Bimbingan TIK
This study aims to determine the effectiveness of the application of the Teams Game Tournament (TGT) Cooperative Learning Model on ICT Guidance Learning Outcomes at UPT SMP N 2 Painan. The type of research used is experimental research. This research uses numerical research procedures and the analysis uses statistics and uses quantitative methods. For the research results, the experimental class data is 78.933 with the control class average score is 69.76. The final test analysis where the tcount is 9.484 and ttable is 1.68 with a 95% significance level so that tcount > ttable, the research hypothesis is accepted. For student activity and response, the average result is 4,301 with a percentage of 86,037 with a very good classification and for the average student response result is 4,343 with a percentage of 86,871 with a very good classification. The effectiveness of the TGT learning model in the effectiveness trial, it was found that 87% of students got a score of 70 which was classically effective and for the control class, 43.33% of students got a score of <70 which was not classically effective. In terms of Gain Score, it gets a value of 37.31% (medium). In conclusion, there is an effect of the Team Game Tournament (TGT) cooperative learning model on student learning outcomes.
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