没有AI的游戏AI

A. Frank
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引用次数: 2

摘要

军事演习在军事力量结构、战略、作战概念等方面的发展中发挥了至关重要的作用。军事组织目前正面临着人工智能(AI)可能在几乎每个层面影响战争的方式的不确定性,从战斗战术到作战概念,从力量结构到威慑以及国家和国际安全。本文探讨了游戏设计师和玩家如何处理有关如何在替代环境中使用人工智能的问题,从而深入了解新兴和想象中的技术如何在许多不同的分析层面上影响战争。它确定了游戏应该考虑的人工智能技术的六个应用领域——(1)委托-代理关系,(2)组织和操作复杂性,(3)注意力管理,(4)探索性分析,(5)信息开发和模型验证,(6)开放式系统中的自适应行为——并提出了在没有执行这些功能的现实世界系统和算法的情况下,在游戏中研究这些技术的概念和实践策略。
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Gaming AI without AI
War games have played an essential role in the development of military force structures, strategies, operational concepts, and more. Military organizations are currently confronting uncertainties over the ways in which Artificial Intelligence (AI) may affect warfare at nearly every level, from combat tactics to operational concepts to force structure to deterrence and national and international security. This paper explores how game designers and players can approach questions regarding how AI may be employed in alternative contexts allowing for insight into how emerging and imagined technologies may affect warfare at many different levels of analysis. It identifies six application areas of AI technologies that games should consider—(1) principal–agent relations, (2) organizational and operational complexity, (3) attention management, (4) exploratory analysis, (5) information exploitation and model validation, and (6) adaptive behavior in open-ended systems—and suggests conceptual and practical strategies for investigating them in games that can be played in the absence of real-world systems and algorithms that perform these functions.
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来源期刊
CiteScore
2.80
自引率
12.50%
发文量
40
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